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Maya 2014: Transparency map issue

polycounter lvl 5
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AviKohl3D polycounter lvl 5
I'm trying to use the alpha channel of a targa file to cut out portions of the hair bangs for a character. So I plug the file's outAlpha (with Alpha is Luminence checked) into the shader's transparency RGB via the Connection Editor and it makes the entire hair object semi-transparent as seen in the attached pic. I'm at a loss here.

I need to get this character done by tonight and did not expect to run into this obnoxious bug.

Addendum: This bug happens when I plug in monochrome procedural textures into the transparency slot too.

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