Pasted from the original entry:
"Leo", made in a two week assignment. First time I properly used specular and gloss maps and second time I made a character baking normals from a mudbox sculpt. Still have some tweaking as well as posing to do but it's been a blast to make so far.
"Lowpoly Ellie" just finished this up. This was a tough one, I didn't really get a feel for the workflow and probably used a lot of unnecessary tris.
Long time no update, I have been preoccupied with a schoolproject.
Anyway, it started with randomly opening a model I did back in March (I think?) which I back then thought was totally "da shit" but since I have been trying to learn a bit more about facial sturcture, muscles and so on so it instantly stuck me as terrible. She had to be remade.
This is how it looks now (tough at a lower subdiv level since maya poops itself with to many tris). I've made a simple basemesh blockout for clothes and NURBout for hair.
...and sketchy sketch sketches for a better picture of the design:
So I never finished the girl above, she will be something for the future (which is probably never). Anyway, this is my latest try. Still got some fixing left, especially with the textures and pose.
Also I reposed some old models for my portfolio:
(Yeah, I realize that I have some sort of fetish for "leaping motion"-poses.
Might as well cross post these from the Speed animating thread. Fiirst draft animations from a game project where I am responsible for animations and "lumpdesigns".
Bonus example on one of the "popculture lumps" that will be in the game.
Started a new sideproject to get away from animation and rigging. Kinda just adding and subtracting elements to get a design that works, as of now I don't know if it does but it's fun so I have that at least. Also pushing myself to get better at zbrush so we'll see how this fits into that, as of now it's all just Maya.
As a quicker sideproject than the mechman posted earlier in the thread I decided to do straight up anime with Bridget from Guilty Gear fan-art. Here is the progress so far:
Finally got around to make some actual NPCs for Lumplands so I started with his family. Also made the Playboy-lump, DJ-lump and finished of the grunt-lump and will be posting those tomorrow...ish?
Also made some miniscule progress with Bridget. Making the Jojo and forhead ornament. Looks, well, less than good with the outlineshader but everything hopefully will come togheter when I actually have the time to texture properly.
Have completly missed your thread here on polycount!
Love those lumpcreatures! especially those in the exoskeleton thingy. The first animation is awesome! : )
Really like the chick with the four sci-fi arms and the red dude with the hat ^^
Completely rebuilt the legs on this one and fixed some other things. Still have no idea where it will end up but it's nice and relaxing to do this kind of mindless modelling. Might just do with the arms as I did with the legs and make them wholly into mechs instead of just attatchments.
Have completly missed your thread here on polycount!
Love those lumpcreatures! especially those in the exoskeleton thingy. The first animation is awesome! : )
Really like the chick with the four sci-fi arms and the red dude with the hat ^^
Thanks man
Here are some more of the Lumps I made last week:
Planning on getting at least 5 more finished before I start rigging them for game implementation.
So the mechdude got a little too mech:y so I stripped away almost all of it, readjusted what was left and started on clothes instead. Next up: Zbrush.
I thought of entering the Riot games art contest but I probably won't have the time with both mechdude and Bridget on the backburner. It was a fun diversion though! MAGICAL BOY ☆ EZREAL
Found these when I was cleaning folders, they are some character designs I did this summer, below is the same characters from a year ago. Drawing feet/shoes is still something I need to work on...among other thing.
Finally got him and all his accessories into Zbrush. For the first time he acutally looks remotely asian (which was the idea from the start). Didn't have time or energy to sculpt a lot today though.
Courier bot based on this concept by Brosa (I think, can't find the original source). Just some minor tweaks left on the modeling.
Also, some more work on the dude. These are a week old and I haven't had time to work on him more but hopefully the next update on him will be a little bit more substantial.
I am going back to basics an relearning ZBrush with Matt Thorups fanastic Intro to ZBrush and Character Design tutorial. I have been wanting to try my hand at a Disney-esque style for a while now.
My personal stuff kinda fell into a lull for the entire spring but I am finally getting back into the swing of things. Here is a WIP of my interpretation of Johannes Helgesons fantastic foxmage.
I also got around to finalize (FINALLY) the design of my asian cyborg dude.
Tried some polypaint on the fox wizard but quickly realized how inflexible zbrush is in that regard. Will probably try my hand at 3D coat for this piece.
And some update on the progress of the gal. Changed the hairstyle and added some quick clothes.
I like a lot of these different heads and the attention to different hairstyles/looks you're putting in.. the stylized male heads from the previous page are pretty sweet
I like a lot of these different heads and the attention to different hairstyles/looks you're putting in.. the stylized male heads from the previous page are pretty sweet
So I reproportioned and reposed this dude to salvage him. Looks more like a human now I think but obviously the result would have been better if I did it from scratch. I feel content to call him completely done now though.
Replies
"Leo", made in a two week assignment. First time I properly used specular and gloss maps and second time I made a character baking normals from a mudbox sculpt. Still have some tweaking as well as posing to do but it's been a blast to make so far.
"Lowpoly Ellie" just finished this up. This was a tough one, I didn't really get a feel for the workflow and probably used a lot of unnecessary tris.
Long time no update, I have been preoccupied with a schoolproject.
Anyway, it started with randomly opening a model I did back in March (I think?) which I back then thought was totally "da shit" but since I have been trying to learn a bit more about facial sturcture, muscles and so on so it instantly stuck me as terrible. She had to be remade.
This is how it looks now (tough at a lower subdiv level since maya poops itself with to many tris). I've made a simple basemesh blockout for clothes and NURBout for hair.
...and sketchy sketch sketches for a better picture of the design:
Also I reposed some old models for my portfolio:
(Yeah, I realize that I have some sort of fetish for "leaping motion"-poses.
Bonus example on one of the "popculture lumps" that will be in the game.
Also made some miniscule progress with Bridget. Making the Jojo and forhead ornament. Looks, well, less than good with the outlineshader but everything hopefully will come togheter when I actually have the time to texture properly.
Love those lumpcreatures! especially those in the exoskeleton thingy. The first animation is awesome! : )
Really like the chick with the four sci-fi arms and the red dude with the hat ^^
Thanks man
Here are some more of the Lumps I made last week:
Planning on getting at least 5 more finished before I start rigging them for game implementation.
I thought of entering the Riot games art contest but I probably won't have the time with both mechdude and Bridget on the backburner. It was a fun diversion though! MAGICAL BOY ☆ EZREAL
Found these when I was cleaning folders, they are some character designs I did this summer, below is the same characters from a year ago. Drawing feet/shoes is still something I need to work on...among other thing.
Also, some more work on the dude. These are a week old and I haven't had time to work on him more but hopefully the next update on him will be a little bit more substantial.
I also got around to finalize (FINALLY) the design of my asian cyborg dude.
And some update on the progress of the gal. Changed the hairstyle and added some quick clothes.
Some finished furniture for the aparment scene, about 3800 tris each.
Marmoset viewer at my artstation: https://www.artstation.com/artwork/98nWR
Also some "quick" (for me that is) 2-3 hour heads.
Having quite the time doing these busts
Thank you, that makes me glad to hear
Momiji from DOA5 Last Round - very early WIP blockout.
Retro sci-fi camera. Most parts are modeled to be detachable. Currently working on the UVs.
Sketchfab apparently works now, yay!
Tried for that sultry sexy look but she has borderline mumps. OH WELL. 2 more shots here: https://www.artstation.com/artwork/46zX4
model
Partially blocked KOS-MOS (also sprach zarathustra-version). Her design is more elaborate than I initially thought.
WIP of my Character Creation For Games-project.