Hi, I've just cracked out my first (albeit small) concept for a Shadow Shaman themed ward.
I don't have any background in the 3D side of stuff, so i'm looking for someone to collaborate with me in possibly creating one of my idea's.
Please feel free to be as critical as you like with my concept and drawing skills, as i would love to improve on any aspect i can.
Any feedback on the wards would be greatly appreciated.
Edit: changed the main image to a later rendition.
My most recent try at modelling it.
Ta
Replies
or was that a comment on my colouring?
The more clear your design, the better to collab you'll get. It means the modeler doesn't have to invent the details themselves and just focus on quality visuals.
That being said, I like the idea a lot, but simplify that design so it can be more iconic from far away
I even think the wraps should be complete coverage. The alpha adds noise. A nice wrap will look like a mummy and will be nice and solid/clean and read good in game.
It's a cool ward idea. I think maybe the eye should be out in front more, with the cobra hood you miss the eye from a lot of angles. right between his fangs maybe.
Really appreciate the feedback, it's a tonne of help.
Probably still needs work, but i feel that it's a lot better.
I actually think the new one is great. And the fact that you left some gaps in is good too. You could possibly do one large gap that covers quite a bit of space. That'll show the hollowness but still read good.
If you are having a hard time with the jawline, maybe tilt the head back looking up a bit. Then the eye would almost be on top and would be even easier to see. I know cobras have a dead on stare but I think you have wiggle room there
Tried to add a little spacing in the bandages.
Readjusted the side head position.
included sentry colours (not that they really matter to the concept design)
Added another possible base effect to help differentiate the ward type.
Edit: redid the textures on the cloth
This is the first time I've touched a 3D modelling software, so it's far from great as of yet, but i'm getting there I feel.
Still need to finish tweaking lots of parts, sorting out the body to be better (as this was the first thing i started on) and reducing the triangle count, and then it's on too the texturing and animation (which i also have no experience in -_-)
I guess you can contact me either on this post or http://steamcommunity.com/profiles/76561198033375032
Best option would probably be my email channfree@gmail.com