I can draw but when I do 3d I don't feel like I'm drawing at all. The skills of being able to draw hardly transfer as much as people say, I don't run into the same issues as when I draw.
I think there's more than that, that carries over. Understanding of 3d space, anatomy, proportions, planning how you will approach a project in terms of blocking out/sketching, developing your artistic eye, etc.
I think there's more than that, that carries over. Understanding of 3d space, anatomy, proportions, planning how you will approach a project in terms of blocking out/sketching, developing your artistic eye, etc.
Well thats true but those can all be learned in 3d
I don't think drawing benefits in any single area other than speed. And if you aren't already competent with a pencil you might aswell stick to learning while using 3d.
I find that I can be quite good at drawing if i do a paint over etc on an already finished base, what I'm bad at is getting angles and perspective right, the first phase of drawing, which is probably why I give up very fast.
I guess a lot of skills pass on to drawing from 3D/Texturing, just in 3D i never have to care about perspective and forms, which is probably why I'm so bad at that part when drawing.
I guess a lot of skills pass on to drawing from 3D/Texturing, just in 3D i never have to care about perspective and forms, which is probably why I'm so bad at that part when drawing.
Nowadays alot of concept artists block out in 3d using primitives and paint over to speed up their process. Or they use a real picture that already has the angle they want, really neat. No one ever cares how designers make their designs they just care if the idea is being communicated well enough
well I think if that works for the artist and it's faster, that's not a problem.
want to try and paint something seriously using this method, but I always end up just creating everything in 3D.
So then for a guy who wants to learn how to draw, what are the best resources. I spent some time looking but I would like to hear it from people who are already there. Do you start with technique or what is the best way/resources to go about it.
Since you're already a damn good sculptor, learning how to draw primitives in perspective fluently will get you a long way along the road. That and gesture drawing are (for me) the hardest part.
Yeah Ctrl paint is a great place to start, I think Loomis's book on life drawing is pretty good, as well as Civardi and Bridgman. I used to like Hogarth but saw his work as more exaggerated after some time. Also if you fancy classes, life drawing will help a lot.
Yep i can second Scott robertsons series on perspective. It's far more technical; than you will usually use, but it will give you a ridiculously good insight to how perspective works.
Once you have that down, next would be motor skills, focus on getting nice lines.
For line art drawing those are the 2 fundamental skills, then for painting you have to jump into lighting theory (note not color theory, color theory is actually just a form of psychology, it has nothing to do with the real world).
everything else either works within those skill sets or is knowledge of particular objects. i.e., anatomy is just knowledge of the human figure.
Books i recommend:
Bridgman's complete guide to drawing from life - George B. Bridgman
the human figure - John H. Vanderpoel
Figure Drawing For All It's Worth - Andrew Loomis
Color and Light: A Guide for the Realist Painter - James Gurney
@Tusk, Zbrush Digital Sculpting Human Anatomy by Scott Spencer is amazing! It goes through thorough detail of the Head, Torso/Back, Arms, Legs, Hands, and Feet. It also comes with a CD that has hours of video tutorials. I highly recommend it. Don't be scared off by the size of the model on the front cover. It is modeled in a bulky hyper muscular style but the basic anatomy is top notch. I use this book in conjunction with Zbrush Studio Projects: Realistic Game Characters if I need to do a female model.
Will check it. One more thing. How people achieve likeness in their zbrush models? What do i need to learn for that? I need i will need to know anatomy, but what else?
Will check it. One more thing. How people achieve likeness in their zbrush models? What do i need to learn for that? I need i will need to know anatomy, but what else?
That's pretty much it, anatomy including facial features, need to get as much knowledge on that as you can :thumbup:
but I am not the most amazing 3d artist either, so take that as you will.
To add on, no, you don't need to know how to draw. It does indeed help though. Try sketching some photos sometime. Increases your anatomical knowledge incredibly fast.
Let's say that the majority says "no". Then what are you going to do - not even try to see if gaining solid drawing skills would help you ?
There is an assumption going on about things like artistic anatomy being possible to be learned just fine directly in 3D, especially since there is no perspective involved. Sure, perspective being taken care of automatically is a cool thing, but one shouldn't overlook speed and productivity.
Laying down a sketch takes no time, and I can guarantee you that you will learn more about the shape and forms of the human body by going to a local life drawing session and spit out 20 sketches in an hour, than from sitting in front of ZBrush sculpting from a Dynamesh base sphere
Life drawing will also teach you about the natural rhythm of the human body parts, the all important squash and stretch - something things that tend to be completely forgotten by 3D artists with no 2D experience, and it shows.
And then of course, if by 3D artist you mean "an artist who creates his/her own designs, in 3D" then it is pretty obvious that in order to design fast and efficiently, one needs 2D skills. Now of course there will always be artists improvising in 3D, kitbashing and making random aliens ... but I am still convinced that in the long run, 2D is a better design tool as it allows for faster iterations and edits.
At the end of the day,there's nothing to loose really ; gaining new art skills is always beneficial
And then there's also the very practical context of a job interview. If two 3D artists are being interviewed for a modeler's position, and both show similar 3D skills ... the job will likely go to the one with 2D skills too. Not only will this likely show in the 3D work anyways (better presentation, layout and textures), but it will also likely be beneficial on the job on a day to day basis. Win !
One thing that i am afraid of drawing, is the thing from getting embarrassed. I see kids at 12 years old, drawing incredibly good. When did they have the time to train, when i see them all day outside, playing games?
Second thing is that i don't have any life drawing or art school here. And i am not confident from drawing real life. i feel stupid.
One thing that i am afraid of drawing, is the thing from getting embarrassed. I see kids at 12 years old, drawing incredibly good. When did they have the time to train, when i see them all day outside, playing games?
Second thing is that i don't have any life drawing or art school here. And i am not confident from drawing real life. i feel stupid.
Don't draw then. In 2-3 years time your level of work will be exactly the same and you'll most likely regret not starting because you were too worried about feeling embarassed.
...or, you could start now despite that and get improving straight away. If you dedicate yourself to it then you'll see improvements in no time. You don't need to show your sketches to other people, just start doing basic objects and move onto environments or people when you get more confident.
How can i get feedback from someone, if i don't show what i draw? To point me out what to fix and what to improve?
Critique can be nice, but you can improve so much on your own - especially in the early stages where you're still feeling embarrassed. Here is what I've done to improve since I first started getting serious about drawing/digital painting many years ago (there's no secret to it):
Also, being able to draw AND model is a level of freedom and control that is not comparable. You are the pipeline. You can create a character start to finish, from concept to model to textures. You can have complete creative control. It's empowering and liberating.
Anyone can really give me from start ti finish what to learn for drawing and for what to continue? I am lost. I have no idea where to start, what to start from 0. Sorry for taking your time.
Jumping straight to digital is certainly not the best and most intuitive way. Paper is more accurate, more portable, and more fluid to use. Just buy a tiny sketchbook that fits in your pocket, a bunch of A4 sheets to do larger doodles and finished designs on, and a super cheap block of A3 sheets to bring to life drawing sessions. With that you'll be off to a good start !
I was today to get some A4 paper box with around 1500 papers. And couple of sketchbooks.
I read about what beginner to draw and also will ask here. People say to draw anything that it is interest for you.
For me, i am interest of course about people/characters and creatures. Can i start to draw that? Learn anatomy with drawing on paper? I can't start to draw somethings that it is not interest for me and it is not fun at all, like some objects for example.
Ok, so first off I wouldn't recommend buying a massive load of stuff for sketching, (just sketching pencils, paper and an eraser will do) since you need to figure out if you want take up drawing as a long term goal, otherwise you'll be stuck with loads of equipment e.g. drawing pens, markers, etc. that just collect dust.
You can start sketching people but it might be better to just get the basic fundamentals down, drawing shapes in perspective, building up a knowledge of that before moving onto people. Peter Han teaches a course on CGMA which goes into sketching fundamentals, the video doesn't even touch on humans or other studies, simply focuses on confidence in your linework and drawing shapes in 2d space. Its not the most exciting subject matter, but I'd still say its pretty important.
You can jump into drawing people but I think its easy to become frustrated and disheartened at the start, either way its upto you. Obviously check out CTRL paint as well, they're good resources. Good luck!
Im awful at physical drawing and am doing pretty well for myself.
That being said, I now desperately wish that I would have devoted more of my time to drawing earlier on. 2D skills are nothing but beneficial, and they not only are a new skill set but the ability's learned often translate to 3D.
Replies
I think there's more than that, that carries over. Understanding of 3d space, anatomy, proportions, planning how you will approach a project in terms of blocking out/sketching, developing your artistic eye, etc.
I don't think drawing benefits in any single area other than speed. And if you aren't already competent with a pencil you might aswell stick to learning while using 3d.
I guess a lot of skills pass on to drawing from 3D/Texturing, just in 3D i never have to care about perspective and forms, which is probably why I'm so bad at that part when drawing.
want to try and paint something seriously using this method, but I always end up just creating everything in 3D.
I really want to learn to draw. Really.
Really.
For a primarily freehand (ie. not loads of rulers and measuring) approach to perspective, I found Scott Robertson's courses very useful.
http://www.thegnomonworkshop.com/store/product/323/Basic-Perspective-Form-Drawing#.Uw3HjIWUmSo
There's also a book out recently covering and expanding on the same subject :
[ame="http://www.amazon.co.uk/How-Draw-Sketching-Environments-Imagination/dp/1781166862/ref=sr_1_1?ie=UTF8&qid=1393412065&sr=8-1&keywords=scott+robertson+how+to+draw"]How to Draw: Drawing and Sketching Objects and Environments from Your Imagination: Amazon.co.uk: Thomas Bertling, Scott Robertson: Books[/ame]
There's also CTRL+Paint as an excellent, free resource for general drawing stuff.
http://ctrlpaint.com/
So yes perspective is the #1 skill.
Once you have that down, next would be motor skills, focus on getting nice lines.
For line art drawing those are the 2 fundamental skills, then for painting you have to jump into lighting theory (note not color theory, color theory is actually just a form of psychology, it has nothing to do with the real world).
everything else either works within those skill sets or is knowledge of particular objects. i.e., anatomy is just knowledge of the human figure.
Books i recommend:
Bridgman's complete guide to drawing from life - George B. Bridgman
the human figure - John H. Vanderpoel
Figure Drawing For All It's Worth - Andrew Loomis
Color and Light: A Guide for the Realist Painter - James Gurney
That's pretty much it, anatomy including facial features, need to get as much knowledge on that as you can :thumbup:
To add on, no, you don't need to know how to draw. It does indeed help though. Try sketching some photos sometime. Increases your anatomical knowledge incredibly fast.
Let's say that the majority says "no". Then what are you going to do - not even try to see if gaining solid drawing skills would help you ?
There is an assumption going on about things like artistic anatomy being possible to be learned just fine directly in 3D, especially since there is no perspective involved. Sure, perspective being taken care of automatically is a cool thing, but one shouldn't overlook speed and productivity.
Laying down a sketch takes no time, and I can guarantee you that you will learn more about the shape and forms of the human body by going to a local life drawing session and spit out 20 sketches in an hour, than from sitting in front of ZBrush sculpting from a Dynamesh base sphere
Life drawing will also teach you about the natural rhythm of the human body parts, the all important squash and stretch - something things that tend to be completely forgotten by 3D artists with no 2D experience, and it shows.
And then of course, if by 3D artist you mean "an artist who creates his/her own designs, in 3D" then it is pretty obvious that in order to design fast and efficiently, one needs 2D skills. Now of course there will always be artists improvising in 3D, kitbashing and making random aliens ... but I am still convinced that in the long run, 2D is a better design tool as it allows for faster iterations and edits.
At the end of the day,there's nothing to loose really ; gaining new art skills is always beneficial
And then there's also the very practical context of a job interview. If two 3D artists are being interviewed for a modeler's position, and both show similar 3D skills ... the job will likely go to the one with 2D skills too. Not only will this likely show in the 3D work anyways (better presentation, layout and textures), but it will also likely be beneficial on the job on a day to day basis. Win !
Second thing is that i don't have any life drawing or art school here. And i am not confident from drawing real life. i feel stupid.
Don't draw then. In 2-3 years time your level of work will be exactly the same and you'll most likely regret not starting because you were too worried about feeling embarassed.
...or, you could start now despite that and get improving straight away. If you dedicate yourself to it then you'll see improvements in no time. You don't need to show your sketches to other people, just start doing basic objects and move onto environments or people when you get more confident.
Any online drawing courses you can suggest me?
Critique can be nice, but you can improve so much on your own - especially in the early stages where you're still feeling embarrassed. Here is what I've done to improve since I first started getting serious about drawing/digital painting many years ago (there's no secret to it):
-Do first painting ever.
-Compare to much better paintings from other artists, and real life sources.
-Curse a lot.
-Study what makes the better paintings better, study real life, try again.
-Repeat with new works.
You will get better at all art you do. Just try not to stress and consider every failure a learning experience.
Also, being able to draw AND model is a level of freedom and control that is not comparable. You are the pipeline. You can create a character start to finish, from concept to model to textures. You can have complete creative control. It's empowering and liberating.
I say learn it anyway.
I wish I could level up and COMBINE the skills of concept artist Roberto Cirillo AND sculptor Jason Webb. :poly121:
http://ctrlpaint.com/library/
Also, this channel is EXCELLENT for learning to draw people and the figure.
http://www.youtube.com/user/ProkoTV/videos
Do it on a canvas in your own faeces if you have to, just start!
I read about what beginner to draw and also will ask here. People say to draw anything that it is interest for you.
For me, i am interest of course about people/characters and creatures. Can i start to draw that? Learn anatomy with drawing on paper? I can't start to draw somethings that it is not interest for me and it is not fun at all, like some objects for example.
You can start sketching people but it might be better to just get the basic fundamentals down, drawing shapes in perspective, building up a knowledge of that before moving onto people. Peter Han teaches a course on CGMA which goes into sketching fundamentals, the video doesn't even touch on humans or other studies, simply focuses on confidence in your linework and drawing shapes in 2d space. Its not the most exciting subject matter, but I'd still say its pretty important.
[ame="http://www.youtube.com/watch?v=wgDNDOKnArk"]Dynamic Sketching I With Peter Han - YouTube[/ame]
You can jump into drawing people but I think its easy to become frustrated and disheartened at the start, either way its upto you. Obviously check out CTRL paint as well, they're good resources. Good luck!
That being said, I now desperately wish that I would have devoted more of my time to drawing earlier on. 2D skills are nothing but beneficial, and they not only are a new skill set but the ability's learned often translate to 3D.
https://www.youtube.com/watch?v=WgqpMxuLhRY