Hello I wanted to make a viking longship with animated rows but I dunno how to setup the skeleton structure , how can I organize so that all rows move almoust in stnc with a center if rotation in their middle lenght?
Thanks fir any ideas and sugestion.
Replies
If you need them to look out of sync, you can make a longer animation with a few strokes and play them at different phases and with slight offsets.
If you want a whole system, you can make one parent bone for the ship and a bone for each oar. If your engine supports bone translations then you can just do that, otherwise if your engine only allows bones to rotate then you will need to have one bone coming from the boat bone to meet the pivot point of each oar. e.g.