I've put together a simple shader for a dynamic sky but there seems to be a problem with my sun.
I take the dot product of the camere and light vector multiply by -1 and use that as input in a spheremask.
Does anyone have an idea what the problem could be?
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But if you are talking about the "haze" then:
Make sure you have your sky dome set to not cast shadows and it also may be caused by light shafts, they are under the dominate directional light settings.
Increasing the trace distance fixed it so thank you very much wes.sau