Home Technical Talk

Maya breaking Normals on high res models?

polycounter lvl 12
Offline / Send Message
Ricky polycounter lvl 12
Hi there,
I'm having a problem at work with Maya (2014 but I'm sure I've seen this happen before on high-res models).

Opening certain existing scenes will show vertices on my hipoly model incorrectly, causing dark patches all over the model. If I manually edit the normals, then undo, the model will usually display correctly afterwards. The model occasionally does this during working on it also, the only remedy to which I can find, is re-doing all of the normals again from scratch.

I've tried locking the normals before saving the file, to no avail.


Much appreciated if you can help please!



- - - -
Thanks Perna for reminding me I'm on a forum and not chatting to someone over Skype :P

P.S. I cannot get a screenshot from work, but just imagine a model randomly diverting all of its normals in different directions.

Replies

Sign In or Register to comment.