Hello everyone,
I have been working on this in the hangout for the past few months. I am approaching what I would call finished with it and would like to get a little C&C. To make it awesome. It has been great fun and I look forward to the next project.
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I do agree that you should play with the AO settings; the edges of the fountain on the right hand wall for example don't seem to have much AO I think it would blend better if it did. Also, perhaps make the blood under the chair dried blood? Maybe it's just this angle but having it a lightish red but with no highlights or reflections looks a little strange. My only other suggestion is post more screenshots I'm sure some people will be interested in hearing your thoughts on tb2 for constructing environments too.
Fantastic work man. I'll be sure to closely watch whatever you work on next, for both enjoyment/inspiration and knowledge.
I will have to sort out what is going on with the floating assets. I cranked up the AO on the camera and noticed hardly any difference. I will try moving the assets closer to the surfaces they rest on possibly.
Marmoset 2 was nice to work in. There were a few little quirks that I have mentioned in the thread and/or to EQ.
I intend to gather some screenshots of individual assets together or even just some close ups of sections of the room (possibly later tonight).
How's Marmoset 2 for making full scenes like this? Didn't even know people were using it for that sort of thing.
- marmoset 2 still doesnt have true GI, so if you turn on background HDR it wont cast shadow.
that why background reflection wont work well in marmoset interior setting.
Checked all of my lights and there were a couple with cast shadows unchecked but they weren't affecting large areas.
It could be the sky light causing what you are seeing.
Tweaked the stone a bit.
Marmoset 2 has been nice for creating a scene there are a few things it is missing and a couple little bugs that when fixed will make the experience better.