Hello everybody
I have a simple, ok maybe not so simple question :-) We are looking to build up a city simulation within the cry or unreal -engine. I would like to know what you guys think which one is the better choice for this project?
So far we couldn't find any big differences between both engines, the unreal engine is maybe a bit better to work with "for know". So we are now testing for around 3 weeks both engines with our objetcs and environments.
any suggestions?
Replies
i found this promo video on youtube, it is not a game but it is made with the cryengine.
[ame="http://www.youtube.com/watch?v=EySdWbR4qcg"]Enodo DemoReel 2012 - YouTube[/ame]
I just checked the unreal engine site, it looks like a kind of "candidature" for the unreal engine 4 ???
https://udn.epicgames.com/Three/ProceduralBuildings.html
I'll vote for option A, because I've never looked at option B.
UDK contains an example day and night cycle out of the box that can be pulled apart or copied:
[ame="http://www.youtube.com/watch?v=vb5trFSX85c"]Unreal Engine 3 UDK - Day and Night - GTX 480 - 1080p - YouTube[/ame]
Other people have implemented their own, such as this one:
[ame="http://www.youtube.com/watch?v=9zGxKXEQHOA"][UDK] Day Night Cycle - YouTube[/ame]
Both were found with a 20 seconds google.
Yes the day and niht circle is very important, but we are also looking for the maximum amount of details and "graphic quality" my impression so far us that the cryengine looks better on our created environments and buildings? How is it about the Unreal Engine 4 ???
@ambrshee but Sim City it also build up on a standard engine from EA, they use the frostbyte engine for sim city but also for all other games like battlefield or racing simulation games... The trailer looks very nice.... if you never have seen option B please take a look at my posted video, this clip is made in cryengine.
1) It is not a "standard engine" that they just used out of the box for all those games. Heavy modifications to the engine would have been made by respective teams to suit their requirements, because a 200-strong AAA team will have a number of very experienced developers specifically around to do exactly that and squeeze exactly what they need out of their target platforms.
2) Sim City did not use Frostbite. It has it's own custom engine built from the ground up, internally known as 'Glassbox' (because modifying an out-of-the-box solution was not going to be adequate).
hmm ok so it could be a bit hard to realze such a project on the existing engines... but for now we have no plans and the ability to create our own engine :-)
what about the unreal engine 4 ?
By the way, what is the main problem building a city simulation in cryengine or unreal engine ?
@sendrdl, thanx for the tip!
You should also mention how poorly the first demo perform, and how much effort you need to puto to create even simple day-night cycle in UDK.
Yes I know. You need to put effort into everything, to make it good. But using CryEngine 3, in this case, at least give you advantage of engine tailored for rendering big open spaces with fully dynamic conditions.
With UE4 it would be different, but if I had to choose between UDK and CE3 for city, I would go with CE3.
Maybe it is a funny question but is there something like a season sytsem ??? Would be nice to have a Switch from summer to winter time :-)
It runs fine. You can get a good 20fps on a 9800GT - you need to remember that it runs quite poorly because it's using 100+ instruction materials everywhere. It's a visual effects demo.
I would genuinely say that CryEngine's lighting setup is better for day and night cycles, but it has other problems like an inflexible shader pipeline.
Either way, I still don't think I'd pick either engine for this task unless I were licensing them and had people on task to make relevant modifications. Then I'd probably go with Unreal for the tools, rather than for the engine.
What about the Unreal Engine 4 ? so far the is no free udk version of it avaiable? Maybe the unreal engine 4 is the better way ? But how to get it ?
One big plus is the support of tutorials, there are so many good tutorials out there, for example we have purchased around 6 months ago some eat 3d tutorials for the Unreal Engine, so it really easy to go ahead with skills and problems.
@james ordner, yes i heard excatly the same, but i can you or the forum some more details soon. Cause we are one step away to contact the cryengine team for more details...
http://www.crydev.net/dm_eds/download_detail.php?id=4
Is here someone who can tell the difference between Unreal Engine 4 and the Cryengine ?
I mean it would be good to know or see if there are any differences between the newest version of cryengine and unreal engine 4. I just read that cryengine claims, that they're engine alreday uses all the technology which are new in unreal engine 4.... ?
[ame="http://www.youtube.com/watch?v=0vFZPEIUIB4"]Unreal Engine 4 - Tech-Video zu Layered Materials - YouTube[/ame]
by the way i hate this "fries" looking grass :-)
A day & night and city example in UE4.
It's programmer art