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[3ds max] Can't unwrap cylindral shaped object

So I am preety much stck with my unwraping
icdkm5g4.jpg
The main problem is with the outside part of the model.
I am trying to achive similiar results to this.
http://digitalzombie3d.blogspot.com/2011_04_01_archive.html
but dont know which tools should I use. I tried connect polygons and relax, but nothing is good is happening.
What are your thoughts guys?

Replies

  • Synaesthesia
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    Synaesthesia polycounter
    Utilities > Reset XForm

    Apply that, collapse the stack (probably not necessary, but it's worth doing just in case) reapply UVW Unwrap and try your UVs out again.
  • RKotern
    Ty man, though I figured out that the problem was related to the seems. So I made them so it looks something like this where%2Bi%2Bshould%2Bhave%2Bmade%2Bthe%2Bseam.jpg
    So relax tool did its job, but the final result isn't that good.
    Comparsion(mine is on the left):
    eibj8ayb.jpg
    I dont know how to get that result ;/ I played with stretch setting in relax, but in the end it didnt get any better. Although it looked like I made it.
    j524r2mo.jpg
    What now?
  • Mark Dygert
    UV editor window, on the right side under "Reshape Elements" click "Straighten Selection". It should straighten all of the edges and get rid of the slight bowing.

    You can also select individual edges and use the "Align Horiz/Vertical in place" inside of Quick Transform tools.
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