Hey Polycounters.
I'm working on a low poly version of a simple scifi-ish box and baked an Ambient Occlusion map from a a high poly model using baking IDs.
After compositing my map in photoshop for the different pieces, Modo only displays the occlusion on pieces that had UVs in the red bakeID file(which is the one I pasted the others files on). Maya's viewport gives me even weirder results. The map shows just fine in Marmoset 2(notice the big wheel).
Any pointers to what's going on?
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Also, in 3Ds Max the viewport displays the entire map, but at a super low resolution. I have no idea what could cause entirely different display results in different packages.