Home Unreal Engine

Strange light source in light map

Hey Guys,

I have been tackling these issue for last couple of evenings so decided to see if any of you can help me out.

As you can see in the attached image it appears as if there is another light source casting light in my light maps. However there is only 1 dominant directional light in the scene, which from the light on the ground, you can see is casting light in the opposite direction.

The corridor's UV set 2 has been flatten mapped, the mesh has no holes and i'm baking at a resolution of 2048.

If you guys can think of any reason why this would be happening I would really appreciate a little help.

LightmapIssues_01.jpg
Sign In or Register to comment.