K sorry for all those new threads guys, had to get the old work out of the way. now for something more current, that started yesterday morning. will be posting updates when i can.
Going to start back up tomorrow.
Original Concept by
charochai.deviantart.com/![wol_error.gif](http://www.polycount.com/forum/images/statusicon/wol_error.gif)
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![swordgirlwip01_by_theartistictiger-d72m6kp.png](http://fc09.deviantart.net/fs71/i/2014/017/d/e/swordgirlwip01_by_theartistictiger-d72m6kp.png)
and here's the concept/turnaround/model sheet I'm using
![wol_error.gif](http://www.polycount.com/forum/images/statusicon/wol_error.gif)
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![character_sheet_for_sword_girl_by_mika_chai-d5dac5p.jpg](http://fc03.deviantart.net/fs71/f/2012/245/8/6/character_sheet_for_sword_girl_by_mika_chai-d5dac5p.jpg)
just modeling the same way i always do, start with a 4 sided cube and just add edge loops etc(since i haven't tried sculpting yet, idk when would it even be needed?, k just Give me all the hardore criticism you can please. thanks
Replies
I'd say you're doing a good job. In my experience, if there are improvments to be made, it's kind of subtle and in a step-by-step procedure so keep at it and post as you move along. Polycount has like a sniper-scope, laser-vision with infrared if there's anything that could be improved, they will comment. :P
Keep at it and godspeed-
K i can see the where the curve needs to be more prominent a little, like near the middle/top thigh, pull out just a tad... I don't plan on going high poly/subdiv i just push and pull,turning on lights to check silhouette ect..(Fact is
jksl Thanks trying to keep that stylized look
Those are some decent examples