Hey, I'm a game artist and I make real-time characters and assets.
I cover 3d sculpting and modeling, retopology, UV unwrapping, texturing, and engine material support. I don't rig or animate characters. I can design characters/assets conceptually, or iterate on concepts in place/provided.
You can check out my portfolio site at
www.smessierobjects.com, and my artstation profile at
https://www.artstation.com/artist/smessier.
Project pricing per character asset starts at $1000. For a high quality character needing 40+ hours of work, costs will increase.
Contact me at smessierobjects@gmail.com, and let me know what kind of character you need, how many characters are needed, technical specs like shader/UV set count, any concept art/design specs available, and the project timeframe.
Thank you for checking out my work.
- Stephan
Replies
Check out his design page here.
He's still a work in progress, but I wanted to get him to a presentable state.
4096x2 (body, costume) diffuse, normal, gloss, specular, and emissive maps. Yes it's overkill: totally next gen.
Rendered in Marmoset, textured with Ddo, polypainting, and hand painting.
I want to get him into an environment, and give him a gun. I'm open to suggestions.
Racking up work for the next few months, aiming for more projects a bit down the line.
Here's a stylized character for a new 3rd person action game I'm working with a client on. They're still getting their site set up, so I'll have more to share from them once they're ready. But for now, here's some marmoset 2 renders.
Looking to plan work for the next few months.
Looking to schedule up more work for the coming months. I'll be heading out to GDC next week so things are ramping up to be very busy, but let's start getting the conversations rolling this weekend.
2 new characters for PVP: Heritage, their site should be online within the week.
Rendered in Marmoset 2 and their textures are optimized for UE4. The Mage is separated into 2 4K maps and the Steampunker is in a single 4K map, with his holster/future weapons in their own separate space. Both are around 10-15K polys. Will have a greater breakdown of both characters on my site within a week.
You can check out a real time preview at https://www.artstation.com/artwork/81Wzm.
Always open for work. If you don't need a full character I can tackle props or just texture work. Shoot me an email with your project specs.