What's making you not stop modeling and get these textured?
As soon as i finish one model i just jump to the next, idk what it is really never felt this way before. I'm always so eager to get back to work lol, gotta force myself t o stop.
You enthusiasm is quite impressive, but you probably need to slow down a bit a make sure you get each model right before. You've got consistent problems with polygon distribution and flow across all on the thread you've posted - two dense in some places and not enough polys in others.
With this guy, you could strip out quite a few of the loops from the chest without having any real impact on the silhouette or animation. You could then use them to deal with the chunkier parts and long thin polygons on the arms.
You could probably push this guy a bit further design wise too. I like where he's at currently - the stylised form is working well, but you could work some more detail into his clothing. Some big chunky wrinkles, belt, collar and lapels running down the front of the shirt... whatever you think suits him.
You enthusiasm is quite impressive, but you probably need to slow down a bit a make sure you get each model right before. You've got consistent problems with polygon distribution and flow across all on the thread you've posted - two dense in some places and not enough polys in others.
With this guy, you could strip out quite a few of the loops from the chest without having any real impact on the silhouette or animation. You could then use them to deal with the chunkier parts and long thin polygons on the arms.
You could probably push this guy a bit further design wise too. I like where he's at currently - the stylised form is working well, but you could work some more detail into his clothing. Some big chunky wrinkles, belt, collar and lapels running down the front of the shirt... whatever you think suits him.
k but how woul i go about modeling the folds carefully? and i usually have a hard time with heads most of the details were going to be done with textures .
Replies
With this guy, you could strip out quite a few of the loops from the chest without having any real impact on the silhouette or animation. You could then use them to deal with the chunkier parts and long thin polygons on the arms.
You could probably push this guy a bit further design wise too. I like where he's at currently - the stylised form is working well, but you could work some more detail into his clothing. Some big chunky wrinkles, belt, collar and lapels running down the front of the shirt... whatever you think suits him.
k but how woul i go about modeling the folds carefully? and i usually have a hard time with heads most of the details were going to be done with textures .