Hi guys, since my last thread is a while ago I wanted to post a new mesh I work on since yesterday.
It's not too special but I want to improve my texturing skills, modelling skills, etc..
Also it's ment to be a future portfolio piece. Maybe I'm going to make a scene out of it later.
I'm done modelling and baking, so now it's time to texture
Here a screenshot of the low poly mesh in 3Ds max (rendered with 3Point Shader)
Tell me what you think so far. (I know it's not too much, but maybe you have a crit.)
C&C welcome as always
Cheers,
Shad0w_Walker
Replies
Since I had big problems finding more detailed ones I used these 2 only and did the rest with imagination.
One issue I had was the Coin release. Since I couldn't see how the geo looks like i didn't model it in.
At this point there is no specular map and no gloss map.
Please tell me thoughts about this object so far. (Good and bad ones)
Cheers & have a nice day,
Shad0w_Walker
Well I didn't notice that to be honest. You're completly right. I will try to add some bevels to make it look more round. Thanks!
@Lankus Maximus:
Thanks!
Actually the logo and the drink is fictional. I know Powerade, but to be honest I didn't notce the similarities. ^^
I will redo the drink name (At least an other name and a other symbol than a lightning bolt.)
Thank you very much for your feedback guys!
If there are other things that jump into your eye feel free to tell me