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Crash environment WIP - UDK

Zin83
polycounter lvl 9
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Zin83 polycounter lvl 9
WIP environment I've been working on in UDK. Crits and comments please.

damage_building_04_zpsb84fd91b.jpg~original
damage_building_03_zps6dfdc519.jpg~original
damage_building_02_zpse750e50a.jpg~original
damage_building_01_zps8c47c45a.jpg~original

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  • djoexe
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    djoexe polycounter lvl 7
    I'm currently working on a similar setup right now, and I must say that its difficult to judge right now. I would say thats its kinda hard to see your main focus point even if we know that your jet crashed into the building.

    I would say that later on, your lighting will make it way better.

    At the moment, its a dull environment with flat atmostpher, but as I said, it will just get better with a proper lighting setup later on.

    Your meshes looks fine, but your material definition seems lacking, for instance : Your ground. You have a water puddle but the ground seems super dry.

    Hope to see more from this, Good luck.
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