Hi I'm working on texturing a model right now
For some reason, the UV's I had laid out on my model disappeared while i was texturing it, so there was no UV's meaning I cant export my Polypaint as a texture map
So I brought my original mesh with UV's laid out into Zbrush and copied the UV's from the original to the current working one. Then the textures start getting screwy and it creates weird fractals around the polyedges. It also makes holes in some parts of the UV's when I checked.
Does anyone know why this is happening?
Replies
The stretched coordinates is also a symptom that occurs when a UV coordinate is too close to the border edges
How should I go about this problem? Is there a way to save my textures/details?