Home Technical Talk

Zbrush UV fractal problem with Textures

ddk230
polycounter lvl 4
Offline / Send Message
ddk230 polycounter lvl 4
Hi I'm working on texturing a model right now
For some reason, the UV's I had laid out on my model disappeared while i was texturing it, so there was no UV's meaning I cant export my Polypaint as a texture map

So I brought my original mesh with UV's laid out into Zbrush and copied the UV's from the original to the current working one. Then the textures start getting screwy and it creates weird fractals around the polyedges. It also makes holes in some parts of the UV's when I checked.

Does anyone know why this is happening?

Replies

Sign In or Register to comment.