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How would I implement a player trail?

Hi Guys, I'm fairly new to UDK so still learning the ropes. What I need to do is create a permanent player trail on the ground as I walk around my scene. I know I will need to draw to a texture using the current vector of my player as he moves around.

I have been searching online for a few days and I believe I will need to use a scripted texture? Please correct me if I am wrong.

I would love any help or advice on this. A friendly point in the right direction or some sample code to get me started would be greatly appreciated.

Thanks in advance!
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