Hey guys! I thought id just share this lil guy i have been working on for some hours. It was a really old concept that i thought id rework now that i have a better understanding of zbrush.
I can animate and rig, but honestly I haven't done it in years and i would be more comfortable having someoene else do it! anyone interested?
Replies
I'd love to chat about it if you'd wanna team up!
Also, on the anatomy side of things, the lower jaw seems very flimsy and it seems to be too long with the rear flippers not being big/expressive enough.
But again, the big question is always: what makes this more than just an animal carrying something? So far, the most successful courier have brought in some kind of a twist to the concept (Llama with picknick basket, booze peddling red panda, gnome carrying a pig, half-dog half-treat shagbark etc)
Of course! and i agree, im still working on it. It's been just some hours since i started it and im still exploring options and ideas. He would fly by swimming in the air, which i think would look rather cool, even cooler if paired with some nice trail particles.
However, even though i see the point in your comment, i still think couriers shouldnt be incredibly complicated, el gato (in his walking form) and some other couriers that are just animals carrying stuff are some of my favourite ones because they are simple.
I think ill just try to retopo the whole seal in another package and see, it might take less time than trying to figure this out. thanks anyways
Try this: Take your half retopo'd mesh, duplicate it, mirror it. Grab the UV's and move them over exactly by 1, outside of the default UV space. Now combine your meshes and weld your verts. For something organic like this, make it all one smoothing group. Bake your normals, apply them.
However what I see in your images I think you baked normals on mirrored mesh with vertices in the middle not connected, and later after bake you have connected them?
Truth is if you bake using only one half or mirrored and not connected half you cant later connect them. If you bake using mirrored and connected half you need to have them later also connected. Every change in low poly smoothing affects normals.
I see! yeah thats exactly what i did, right now its too late to give it another go, but ill def try it tomorrow morning and post the results, i have a better idea of what to do now and how to troubleshoot it, thanks guys!