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AO Baking Issues

Okay, ive been making an Ithaca M37 in MAX, and i am trying to make a cavity map. ive now attempted to bake ambient occlusion maps through both 3DS MAX and xNormal.

3DS MAX:
Ithaca_M37_Low_Elements15CompleteMap.jpg


xNormal:
Ithaca_M37_Normals_normals_occlusion.jpg


As you can see, neither of the maps look right. From what ive learnt, they should have darker areas where the light cannot reach easily. However, no such areas exist.
Its probably something really sill that i forgot to do, but if anyone knows whats up and appreciate a suggestion.
Thanks, C

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