Hi everybody, i have some problems with normal mapping. I am tryind to do some kind on armour, and I am baking normals of every part seperately (like boots, goves an so on). So, when i try to apply normals to the copy of the same mesh he gives me a lot of noise. For example, when I made a lowpoly human with normals (baked in maya) and transfered it to UDK it was perfect, but the human is in one piace of cource, so i dont need to combine different normal maps.
What i must do? Help please.
So basically the steps I think to do to make game character
1) make hi-poly
2) retopo all parts separately
3) unwrap every object (like gloves, armour, boots)
4) pack all UV in one texture
5) seperately bake all parts of character
6) take all normal maps, open photoshop and combine in one big normal map
7) combine all meshes in one character
8) and os on...
am I doing everything right or not?
Replies
Also make sure that any UV borders are hard edges on your model before you bake normals or you'll get less than dodgy results along your seams.
Try baking each map with its uv shells in an alpha channel, overlay all the maps with your preferred way of doing it and then mask them of by your uv shells (each layer seperately)
That should do the trick