While the texturing is good, the original high poly materials look more realistic to me. Also, the texture seems to have just a bit too much contrast with the white grunge spots being just a bit too white.
It looks nice, prefered the first version of the handguard tho, I think the only problem is the lighting, its very even and it just dosnt pop. Your highpoly has better contrast, just put a stronger light over it in addition id say
Edit: Its really hard to see your texture with the small image and current lighting
Looking good !, but still a bit flat compared with the HP version, If the AO map didn't give you the high contrast look, you can try to paint it by hand
You need to loosen up your edges on the high-poly, as they will otherwise be completely invisible on the low-poly bake. (As you can see.)
Fatter edges on the high-poly gives you some very nice highlights on the low-poly, which might not be realistic, but it's still necessary to really sell your models to the viewer. If that makes sense.
Thanks for that great feedback guys! I tried to make all that you said in this update, and I dont know if Im doing good, but it keeps looking better and better thanks to your critiques
This is the new version:
Are you using a gloss map? If so I would make that portion less contrast and more towards white. Looks like the specular exponent is just too high making the specular too tight.
I accidentally deleted all the project images on my portfolio and lost them while I was updating the images and video... Well there it is so that you can see it. I hope you like the presentation. Thanks again for all your help
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It looks good to me now
Edit: Its really hard to see your texture with the small image and current lighting
Fatter edges on the high-poly gives you some very nice highlights on the low-poly, which might not be realistic, but it's still necessary to really sell your models to the viewer. If that makes sense.
The rings for the sling seem far too bright - they are typically blackened. Unless you plan on adding a sling, I'd remove them entirely.
This is the new version:
What is your oppinion now? Thanks again!
Are you using a gloss map? If so I would make that portion less contrast and more towards white. Looks like the specular exponent is just too high making the specular too tight.