Sooooooo its been a long time since have really done any personal work
came across this awes concept on cghub by weatherwax and got inspired to do a sculpt, only a couple hours into it and want to test it out in tb2.. so got to get this done!
To me it seems as if the shoulders/shoulder armor is way to big. It appears as if his shoulder joints are 2.5 head lengths away from his head. I think really the head is just too small for the upper body and size of the legs.
Well ...look who's decided to post some work
Off to a great start man and cool concept. How closely are you planning on following the concept? If you're aiming to follow it pretty close, then I think the face/neck should be wider. The shape of the costume through the torso is very straight and rectangular in the concept, whereas yours is tapered and not as thick at the moment. Totally digging where this is going man :thumbup:
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Off to a great start man and cool concept. How closely are you planning on following the concept? If you're aiming to follow it pretty close, then I think the face/neck should be wider. The shape of the costume through the torso is very straight and rectangular in the concept, whereas yours is tapered and not as thick at the moment. Totally digging where this is going man :thumbup: