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[Help Request] UV Sheet not being applied correctly

polycounter lvl 4
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Tekoa polycounter lvl 4
Hello, I am going to just jump straight into the issue here...

I am making a custom paint skin for the AK-47 using the UV Sheet, but when the pattern is applied into the CS:GO workbench, it looks as the sheet has been altered, in location and color.

I am doing everything correctly, as far as I know.
- Make the image
- Save as TGA format
- Import to VTF Edit
.Properties
Normal Format: DXT1
Alpha Format: DXT5
Texture Type: Animated Texture
Resize unchecked
Generate Mipmaps unchecked
Generate Normal Map unchecked
- Save as VTF format
- Open up CS:GO workbench
- Select Custom Paint Job
- Click pattern
- Choose the VTF file

The pattern is always offset, sometimes not even on the weapon at all. Is there anything I am doing wrong here? If not, what is causing this? And how would I fix it?

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