So, I'm fluent in modeling and texturing in Maya and know how to do some simple rigging. I now have a job opportunity that would require me to learn Max by the beginning of the year (and be comfortable doing a live test covering basic modeling, texturing, and rigging). I want to know if it's worth it to buckle down and try to seriously learn this program in a month? Is it possible? So far, the program seems so different from Maya. I'm having a hard time deciding if I should focus all my extra time on this. I have a full time job so I don't have a lot of extra time anyway. Also, with the holidays it makes things more difficult. Please give me some advice so I don't go crazy! Thanks!
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Just search for 3d motive or eat3d videos covering max on their websites and you should be ready to go.
The biggest problem I find is the naming convention of tools.
for example in Max you have a turbosmooth modifier, in Maya you simply hit 1,2 or 3 for different subdivision levels.
Holla via PM if you need help but can't be arsed making a thread to figure something out, i'll be happy to help.
Digital Tutors has a solid "Introduction to 3DS Max" course, and also ones specifically for modeling, texturing, etc. that should familiarize you with the software.
You don't have to master every corner of Max, just figure out where to find and how to use the basic tools you need to get your job done.
I was "Maya functional" when I started my new role and good thing there was a helpful Maya dude who filled in my knowledge gaps.
You probably want to check out actual modelling projects as opposed to another boring video showing you what is what in the u.i. (but maybe you have the patience for it). Check out the freebie tutorials of this site http://cg.tutsplus.com/category/tutorials/autodesk-3d-studio-max/
Bring a Max hotkey or u.i. reference sheet print out to your new job if you have to. If your co-workers to be know you're not a real Max user anyway there shouldn't be a problem if you bring whatever ref you need to ramp your skills up to their production speed.
Learning to create a human rig with bones would take longer. With that along with modelling/UVing, and as you mention the holidays getting in the way, you would really have to bust ass and hardly get any sleep.
Also its totally possible to learn max in under a month, in a week you should be back up to 90% efficiency then over the next 2 weeks you'll know almost everything you will need. Good Luck!
@MagicSugar - That is a great idea! I hadn't thought about bringing in a hotkey ref sheet. Thanks!
@Fomori - They want me to do a simple bones rig, so I should be pretty familiar with that.
@BradleyWasher - Perfect timing with the tutorial, I will check it out. Thanks!
Thanks for all the advice!
And if you find yourself with odd deformities (for lack of a better word) with a model, and you can't quite solve the issues, select the mesh, then press the hammer tab and select reset xform and reset selected.
Good luck with your learning!
http://paulneale.com/tutorials.htm
I havent been through them in years but the tutorials that ship with max used to have some great intro rigging and uv stuff.
https://www.udemy.com/learning-3ds-max-after-knowing-maya-modeling/
@ATaylor - Yes! I do have those issues sometimes and I've gotten a bit used to them, but still have trouble here and there... so thanks for the tips
@Popeye - More free tutorials Awesome, thank you!
@BradleyWascher - That is definitely very helpful, I'll check out your tutorial this weekend and let you know if I have any questions! Thanks so much
F9 ---> render.
F10 ---> render setup.
H ---> will show every objects in a scene.
(ctrl) + x ---> Expert mode, don't be afraid.
(ctrl) + w ---> will open a full sized viewport (cursor must hover in viewport).
(ctrl) + q ---> isolation mode.
(ctrl) + b ---> will let go of any stack you select or editpoly.
(alt) + x ---> see through.
(alt) + c ---> cut in edit poly.
(ctrl) + w ---> will target weld UVs in Unwarp (UV editor).
Good luck.
But I feel very comfortable with maya now something id tried a few times over several years and it just never stuck.
I don't know why the two exist and select from scene is the default because it's just a shittier version of the selection floater. The selection floater has the same features but it takes up less screenspace, uses text instead of icons AND you can keep it open while you work. If you try to click on something outside of the select from scene window it will just give you the annoying error ding.
I'm also fairly sure it isn't hotkeyed by default - I bind Select Sub-object Loop & Ring to Alt+L and Alt+R
Lastly, I use bridge a lot and you can't bind it without a script called urg_bridge.mcr which is part of Urgaffels script pack 01
This would be a dream come true in itself.
Oh nice, but it doesn't work everywhere i presume. Even after +12 years under max there's some hidden places i haven't looked into.
thanks
The "Repeat Last Command" in Modo, however, is excellent...
I can configure the quad menu to fit my needs.