Jerc wrote: »
You can find a more up to date shader here: https://share.allegorithmic.com/libraries/15
We still don't ship the shader directly with Painter but Spec/Gloss works, it just needs some manual initial setup: remove the roughness/metallic channels from the default document and replace them with specular and glossiness.
I'd suggest saving a dummy project all set up that you can use as a starting point for every asset.
Then you can use this export preset to export everything: https://dl.dropboxusercontent.com/u/9804576/PBR%20SpecGloss_pure.spexp