first of all, i almost know next to nothing when it comes to rendering.
i know there are tutorials out there( mostly for vRay, mental ray, etc.), but those seem more geared towards animation and not games, unless im mistaken.
say i wanna prepare my models to be rendered in Unity, what do i use, and can anyone point me to the correct tutorials for this purpose.?
Replies
Unity is it's own application/engine. To render a realtime model in Unity, you will have to export your game-ready mesh out of Maya, and import it into Unity. You will also have to import all of the necessary textures into Unity.
In Unity, there are easy controls for setting up a shader for your model, and since 'rendering' is done in real time, what you see is what you get.
Easiest way to find a tutorial is googling it. Unity beginner tutorial. Import model into Unity. How to use texture in Unity. Whatever you need to know, just google until you find your answer.
Good luck.
Unity lights are similar to Maya lights. I often set up a scene in Maya to test different lighting (you can use Viewport 2.0 in Maya to get a "feel" for real time rendering with lighting mode on, but normal maps won't display correctly and only a limited number of lights are supported). I then set up similar lighting in Unity and tweak it. Use deferred lighting with higher quality for the best Unity results (unless you are working on a mobile game). Also you should learn about lightmapping in Unity to help enhance your lighting. Once you get your scene set up in Unity just take some screenshots in real time.
and thanks
ill check out marmoset more, but i dunno if it's worth paying for just to avoid importing into unity constantly.