Home Dota 2

Pudge's mohawk

DestroyerGR
polycounter lvl 5
Offline / Send Message
DestroyerGR polycounter lvl 5
Well there goes :D
Here is my first hair attempt!
I wanna know what you think guys!
24g6gcx.jpg


P.S:Texturing of this is still on for grabs!

Replies

  • DestroyerGR
    Options
    Offline / Send Message
    DestroyerGR polycounter lvl 5
    Come on guys tell me what you think!!
  • Lachance
    Options
    Offline / Send Message
    Lachance polycounter lvl 5
    You should add more definition to it and maybe some more variants in the hair spikes. It looks too much the same at some places imo.

    Also your screenshot is not the best I'd say. Try to zoom a bit more so we can see it more clearly.
    I'd also suggest you to use the Zbrush render instead of only doing a simple screenshot.

    Keep polishing it but good start :)
  • DestroyerGR
    Options
    Offline / Send Message
    DestroyerGR polycounter lvl 5
    Lachance wrote: »
    You should add more definition to it and maybe some more variants in the hair spikes. It looks too much the same at some places imo.

    Also your screenshot is not the best I'd say. Try to zoom a bit more so we can see it more clearly.
    I'd also suggest you to use the Zbrush render instead of only doing a simple screenshot.

    Keep polishing it but good start :)

    Do you believe that the mohawk fits pudge? :P
  • Lachance
    Options
    Offline / Send Message
    Lachance polycounter lvl 5
    Yes I think it does.

    Are you aware they just changed/updated his model tho?
    Maybe you should check that to see if it fits on it and everything.
  • DestroyerGR
    Options
    Offline / Send Message
    DestroyerGR polycounter lvl 5
    Lachance wrote: »
    Yes I think it does.

    Are you aware they just changed/updated his model tho?
    Maybe you should check that to see if it fits on it and everything.

    yeah i know about the update,but i am too lazy to decompile the new model :P
  • belkun
    Options
    Offline / Send Message
    belkun polycounter lvl 7
    I think it does fit him! If you manage to stick to his style, it'll look great :)

    Also, I don't think the new model changed his head, only his arm and he got an apron along with some new weapons, so I think it should be fine to use the old model.
  • DestroyerGR
    Options
    Offline / Send Message
    DestroyerGR polycounter lvl 5
    Damn,whenever i try to test my item ingame,dota 2 shuts down.
    Tried more that 20 times. :(
  • DestroyerGR
    Options
    Offline / Send Message
    DestroyerGR polycounter lvl 5
    Something is really wrong with my item!

    Here is how it looks
    29nw3dy.jpg
    119p95l.jpg
    It is awful,and i dont know why.
    The zbrush thing:
    2955vld.jpg
    The maps:
    kcbixg.jpg
    2r3zfd3.jpg
    the low poly
    9ar6uw.jpg
    2gxlgr5.jpg
    I made the low poly by cancelling the subdivision levels in zbrush

    Is there something wrong with the bakes or the model to lead to such horrible ingame shot?
    Btw the textures are not good,any tips would be much appreciated!
  • DestroyerGR
    Options
    Offline / Send Message
    DestroyerGR polycounter lvl 5
    Help guys please!
  • pior
    Options
    Offline / Send Message
    pior grand marshal polycounter
    In order to get feedback you might want to post screenshots of your asset taken in Blender, Marmoset, or any other 3D environment that can display the full result in realtime - at least with normals, diffuse and specular.
    Also the UVs are very wasteful at the moment - there is no reason for the UV islands to be at an angle like that.

    Good luck !
  • DestroyerGR
    Options
    Offline / Send Message
    DestroyerGR polycounter lvl 5
    pior wrote: »
    In order to get feedback you might want to post screenshots of your asset taken in Blender, Marmoset, or any other 3D environment that can display the full result in realtime - at least with normals, diffuse and specular.
    Also the UVs are very wasteful at the moment - there is no reason for the UV islands to be at an angle like that.

    Good luck !

    Hm,okay i will!
    Can the uv's be the reason of the low quality model ingame? :?
  • pior
    Options
    Offline / Send Message
    pior grand marshal polycounter
    Partly, but not fully. While it is true that the importer requires very lowres textures (128*256 in the case of a Pudge head piece), there are obviously other problems here, as shown by the faceted look you are getting in the portrait preview screen.
  • DestroyerGR
    Options
    Offline / Send Message
    DestroyerGR polycounter lvl 5
    I just thought of a ward concept(i suck at drawing)

    ward.png
  • DestroyerGR
    Options
    Offline / Send Message
    DestroyerGR polycounter lvl 5
    Any improvement tips?
Sign In or Register to comment.