So I think it's time to start my sketchbook on Polycount, and hopefully keep the thread alive as I've been lazy in the last year...
Here's my last model, Greedo fan art!
Modeled and rendered in Zbrush, post in PS and AE.
During this project I learnt a few tricks to speed up workflow and enhancing rendering quality in Zbrush, noisemaker plugin is a bless
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Thanks for watching!
Finally this piece went to print, so I can share some stuff about it. It's based on a design by Calum Watt and it's 3D printed by Industria Mechanika.
Definitely learnt a lot about modeling fo 3D printing, willing to do more in the future
I like the oldschool feel of the lone-wolf characters... their "ranking" and variations. good design
Thank you shotgun!
I didn't worked on the concepts, just made the 3D models
So who did the concepts?
It finally hit me whom they remind me - Evil Ernie:
There used to be a player model of him for Quake 2. It had brilliant animations by this guy - [ame="http://www.youtube.com/watch?v=-mb1VdOILUw"]mmellor animation reel 2012 - YouTube[/ame]
Sorry for the utube auto-link, not sure how to remove it
Concept art by Alessandro Bragalini and Umberto Mognetti.
Cheers!