Also the majority of what I see on portfolios is udk and cryengine 3. Pretty much only see tool bag used for character portfolios or for showing individual props, not whole envirments.
Marmoset definitely isn't ideal for full enviroments. And although I don't think Marmoset itself is used by any video game, there's many games that use the same tech and similar lighting models.
Marmoset uses the same lighting tech as other engines, even if it's not a "real" game engine, it will give results similar to other engine people might not have access to for portfolio projects.
Yes it has a game engine render so it is good for presentation but I have been looking for portfolios with finished assets in game, so I can see how they are presented. I can't find any apart from what sprunghunt posted.
The two scenes I got in my portfolio is done in udk, but for a single asset as passerby said, I would not take the time to do the setup in udk, unity or cryengine since marmoset toolbag fills that gap so perfectly.
In the end it's all the same technology so it does not really matter.
Yes it has a game engine render so it is good for presentation but I have been looking for portfolios with finished assets in game, so I can see how they are presented. I can't find any apart from what sprunghunt posted.
that kind of distinction is ridiculous.
models being shown in UDK are no different to those being shown in Marmoset. you have to do all the same things in both cases. Marmoset just had the game part stripped out, it's still the same core engine and renderer.
i mean what exactly do you think the difference is? that you could show something in motion in a "game engine"? marmoset does that too! in fact with the exception of particles i can't think of anything marmoset couldn't do, from an art standpoint.
For christ sake come on guys, I just asked for examples of portfolios that have in game presentations. Marmoset & dDo are fine (I own both) and each to his own but it's not what I was looking for.
The whole reasoning behind the question is simple: This is what I can do with UDK, Cryengine or Unity
That is all I wanted to see because I want to present my work from a game engine perspective and want to see how to do it effectively.
Marmoset Toolbag 1 is most certainly a game engine, we even made a crappy game using that engine (marmoset engine, game: Darkest of Days). Toolbag is simply the rendering component without the gameplay component. Unless you're specifically intending to demonstrate gameplay, Toolbag 1 is no less a game engine than UDK, Cryengine, or Unity.
dDo's previewer is built on Marmoset Skyshop, which runs via Unity, so it also is a game engine. Not really sure what else you would call it. You can use Skyshop directly in Unity as well, and it would still of course be a game engine.
If you intend to show off a full working level, UDK, Cryengine or Unity would of course make more sense than Marmoset Toolbag or the dDo previewer. However, for individual art assets there literally is no difference, except that it will take longer to set up with UDK, Cryengine or stock Unity.
The whole reasoning behind the question is simple: This is what I can do with UDK, Cryengine or Unity
This is so silly. Pretty much anything you can do in Marmoset, you can do in UDK, or CryEngine, or Unity, if you're willing to spend the time authoring your own your own IBL shaders, cameras and lighting.
Heck, the Unity Marmoset Skyshop add-on in the Unity Asset Store is proof that you can use the same tech elsewhere.
I am not trying to diss on Marmoset or dDo I do love them both. I am however creating small scenes at the moment (with UDK & Cryengine) with different ideas for my portfolio and I would like to see some examples.
For example single assets I will use marmoset & dDo but I also want to show them inside the game level I have created.
Marmoset Toolbag 1 is most certainly a game engine, we even made a crappy game using that engine (marmoset engine, game: Darkest of Days). Toolbag is simply the rendering component without the gameplay component. Unless you're specifically intending to demonstrate gameplay, Toolbag 1 is no less a game engine than UDK, Cryengine, or Unity.
dDo's previewer is built on Marmoset Skyshop, which runs via Unity, so it also is a game engine. Not really sure what else you would call it. You can use Skyshop directly in Unity as well, and it would still of course be a game engine.
If you intend to show off a full working level, UDK, Cryengine or Unity would of course make more sense than Marmoset Toolbag or the dDo previewer. However, for individual art assets there literally is no difference, except that it will take longer to set up with UDK, Cryengine or stock Unity.
I am not trying to diss on Marmoset or dDo I do love them both. I am however creating small scenes at the moment (with UDK & Cryengine) with different ideas for my portfolio and I would like to see some examples.
For example single assets I will use marmoset & dDo but I also want to show them inside the game level I have created.
Cheers
Sure, that makes sense, if you're building more complex scenes Toolbag 1 isn't a great choice. Hopefully Toolbag 2 will be better in that regard.
It doesn't matter which engine it's using. All that matters is that it's running realtime instead of via an offline renderer (vray, that kinda shit). You can use the fricken viewport for realtime shots if you can make it look nice.
Replies
anthony vaccaro (autocon) is a portfolio that springs to mind:
http://wireframeworlds.com/index.html
and most of the images in my portfolio are screenshots from a game engine
http://dankeating.wordpress.com/
I have been looking for a while now but most porto's are based on marmoset & dDo.
cheers
PS Your work is really cool btw, very tight :thumbup:
And dDo uses unity with marmoset skyshop if I am not wrong.
http://en.wikipedia.org/wiki/Darkest_of_Days
It's more aimed at presentation instead of game development, but it still shares a lot with complete game engines.
Since for individual assets I would just make a simple scene and a 3 point lighting setup.
In the end it's all the same technology so it does not really matter.
that kind of distinction is ridiculous.
models being shown in UDK are no different to those being shown in Marmoset. you have to do all the same things in both cases. Marmoset just had the game part stripped out, it's still the same core engine and renderer.
i mean what exactly do you think the difference is? that you could show something in motion in a "game engine"? marmoset does that too! in fact with the exception of particles i can't think of anything marmoset couldn't do, from an art standpoint.
The whole reasoning behind the question is simple: This is what I can do with UDK, Cryengine or Unity
That is all I wanted to see because I want to present my work from a game engine perspective and want to see how to do it effectively.
chillax :poly121:
dDo's previewer is built on Marmoset Skyshop, which runs via Unity, so it also is a game engine. Not really sure what else you would call it. You can use Skyshop directly in Unity as well, and it would still of course be a game engine.
If you intend to show off a full working level, UDK, Cryengine or Unity would of course make more sense than Marmoset Toolbag or the dDo previewer. However, for individual art assets there literally is no difference, except that it will take longer to set up with UDK, Cryengine or stock Unity.
Heck, the Unity Marmoset Skyshop add-on in the Unity Asset Store is proof that you can use the same tech elsewhere.
[edit] Ninja'd by Earthquake.
Here is a great portfolio with scenes presented in cryengine among other engines.
http://www.helderpinto.com/
I am not trying to diss on Marmoset or dDo I do love them both. I am however creating small scenes at the moment (with UDK & Cryengine) with different ideas for my portfolio and I would like to see some examples.
For example single assets I will use marmoset & dDo but I also want to show them inside the game level I have created.
Cheers
Sure, that makes sense, if you're building more complex scenes Toolbag 1 isn't a great choice. Hopefully Toolbag 2 will be better in that regard.
there's an example then. but i still think you're being stupid.
thanks for the link !
http://www.aldenfilioncg.com/
Cheers for the link :poly121: