Hello Polycount !
I've always follow great artists on this forum but now I decided to share my works with you guys
So this is the last character i did for my graduation school. I used Zbrush for sculpting, 3Ds max, xnormal,ddo and photoshop. Also I want to say BIG Thanks to J
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No but seriosuly dude this looks so good. Love the black and white side-shot
The only thing that does not sit well with me is the inconsistent detail distribution. The main torso / shoulders are could have used more polygons and you could have easily reduced the detail in areas like the kneecap pads / lower leg area letting the normalmap do the work. What was the reasoning behind such an imbalance if I may ask?
Cheers
Straight to the inspiration folder you go!
To be honest, it was a pain to bake all of this, it was my first hard surface/ organic modeling with textures xD
@BARDLER : You're totally right about the polycount
Skiffy: Well, i don't have any answers for your question, maybe i don't have enough experience to have a good balance for the topology, but yeah since it was my very first game model, I'll do my best for the next one !
You can all follow this challenge with some nice entries right here :
Facebook: https://www.facebook.com/groups/anime3Dcontest/
So for this fan art , My pick is Franky the compassionate Cyborg! Still WIP
Cheers !
Another Wip, slowly but surely.
Just want to share with you guys my final entry for the One Piece contest organized by BadKoala !
https://www.facebook.com/groups/anime3Dcontest/
CGHUB Gallery with previous WIP: http://cghub.com/images/view/795890/
Comments and crits are welcome !
FINAL RENDER:
CLAY AND COLOR RENDER:
CLOSE UP:
Cheers !