Your work is great, but the term "overdoing it" comes to mind.
Agreed. Not a fan of how you tacked on the three orbs on every single item slot, and I also don't see a point of adding those little runes to every single spell particle. The audio also doesn't add anything really special either. Though I really like the loading screens and the HUD looks nice too.
I probably said that here already but again, the quality of your work is great, but everything is always extremely exaggerated and overdone, to the point where it starts to detract from the original quality. I'd love to see something from you that isn't over the top, with no particles or any of those shenanigans, because I think that they actually look like a mask to possibly subpar work.
I agree with belkun. I think it's executed very well, but way over the top [too busy]. The three orbs look amazing on the back, but that's probably the only place they are needed for coherency.
I'm not hating though, like I said it's very well done. I'd just scale back the chaos.
Agreed. Not a fan of how you tacked on the three orbs on every single item slot, and I also don't see a point of adding those little runes to every single spell particle. The audio also doesn't add anything really special either. Though I really like the loading screens and the HUD looks nice too.
I probably said that here already but again, the quality of your work is great, but everything is always extremely exaggerated and overdone, to the point where it starts to detract from the original quality. I'd love to see something from you that isn't over the top, with no particles or any of those shenanigans, because I think that they actually look like a mask to possibly subpar work.
Very nice summary. I'd like to add that the same sentiment applies to the particles as well, they seem overdone and lazy at the same time, especially compared to HorseStrangler's other work. The circle theme thing seems absolutely forced and it doesn't help that in most instances it's just the default particles with the circles slapped on.
Just to repeat again: The base of your work is really solid, you just bury it in some much extraneous stuff that the end result becomes convoluted.
Well, this is all may be true at the artistic point of this set, BUT have you seen first 2 comments? That is the reaction this set was supposed make and in that he succeded. To the most Dota players it gives this "I WANT THIS ONE" thoughts as it is bright as hell and loads of custom stuff adds a sence of uniqueness, that people love.
So to summ up, as a piece of art, the set is questionable at some points, BUT as a product it is great and will pay DFX off all the work put in this set.
Well, this is all may be true at the artistic point of this set, BUT have you seen first 2 comments? That is the reaction this set was supposed make and in that he succeded. To the most Dota players it gives this "I WANT THIS ONE" thoughts as it is bright as hell and loads of custom stuff adds a sence of uniqueness, that people love.
So to summ up, as a piece of art, the set is questionable at some points, BUT as a product it is great and will pay DFX off all the work put in this set.
in case you didnt notice the last decade: free market doesnt work, it needs rules and their enforcement. just because ppl will buy it doesnt mean its a good thing. if you let ppl decide what they want to buy we will soon have slavery reestablished thats the responsibility artists have to prevent bad things from happening
in case you didnt notice the last decade: free market doesnt work, it needs rules and their enforcement. just because ppl will buy it doesnt mean its a good thing. if you let ppl decide what they want to buy we will soon have slavery reestablished thats the responsibility artists have to prevent bad things from happening
Good to know. I tried to sound smart but it's hard, when you still dunno squat about the workshop:D
A few of us talked to each other at TI4 about contributors going over the top with everything and how much of a problem it is for not only newcomers to break into the workshop (I take one look at the front page and I can't even fathom how I can get back into making items and have even a shred of hope that even one of my own items gets anywhere close to frontpage) but reducing the value of immortals and arcanas, That's Valves territory and I think it'd be best to leave the really flashy stuff to them. You'll probably be able to get more work done that way, and give the newbies a better chance.
New Silencer set, this time no fx , particles or anything extra, simple stuff ! People are saying the set should have been toned down like in the loading, but after trying out almost all color combinations me and Wei felt having the in-game textures a bit saturated looks better ! Hope u guys like it !
Honestly speaking, it is refreshing to see vanilla sets released again. The extras are nice, but sometimes, alternating is a good thing and doesn't take away the value of the extras as much.
As for this set, it has been a while to see a silencer set this good. Looks great ingame, which what matters.
I disagree with the saturated look, I think the design is solid, but I do feel the colors are a bit too saturated when compared to other sliencer sets. I think toned down just slightly would improve the set greatly.
Hey guys, we just completed a small Halloween bundle for Warlock, the idea came from this pumpkin lantern called Simon I released last year this time, and it was pretty bad *haha , so it never went in and I came up with an idea like, it stays there on workshop never accepted *chuckles , and turns all corrupted and comes back for revenge. Bundle has an entire warlock set with a custom summon, a ward, a courier, particles fx , Spell sound fx, and ofc loadingscreen.
Please make sure to check out the SFM promo video, I feel it came out really well this time : http://youtu.be/xqzKqSAUmJ8
The lantern, courier and the ward are absolutely great!
The armor on the other hand is quite boring and unimaginative in my opinion.
It makes barely any difference visually from the original and is fairly unnoticeable in game, which is a shame as the whole set is very well made.
Another crit would be that the start of the upheaval effect is a tad too strong.
I think making it more transparent would make it look better.
Finally completed the Dire chest ! this time particle effects for Pudge and Dazzle ! Was quite fun working on single items, but imma give it a rest for now, once again wei did a crazy job with the loading and Horsy with his awesome particles, look forward to a Pro set from us next time!
One point I'd like to mention is that this item that changes the rot effect is in pudge's head slot, but the one you made is on his weapon. I don't think it will work
OK I apologize. Apparently the items that need a gem to change the effect, override the items that have inmate particles and that's why your head piece overwrites the immortal tail. That means they can open a gem slot for this hook and it will overwrite the headpiece. my bad
Welp, here is a collab with EG, a Dark Seer set for EG.Universe, as always its me, Wei and HorseStrangler, we went with the EG logo color scheme for the set, it felt pretty solid in-game but just in-case we made an alternate version as well, feedback and crits welcome as always ! Cheers !
0____________0) Wei killed the system with this promo art. Set is also a masterpiece and with nice icing on that cake with particle fx's we have a winner
Well first off, i think the gold is infinitely better.
It's nice to see that its not crazy busy this time, however it is still very cluttered. Your work would be well served by a bit more attention to value grouping to create coherent shapes. Preferably cool coherent shapes, but any coherent shapes would be beneficial.
Here is what I mean. You have super bright spots on the back slot that overlap as low as the feet, spots on the forearms, shoulders, back, all at around 100% bright, and all in close proximity to very very dark darks as well. High value and high contrast all over the place creates a very cluttered aesthetic, the eye isnt really directed to any one place in particular; but rather it bounces around from bright spot to bright spot. Areas like the shoulder bits, which could be a large readable shape and area of rest to balance against the many other areas of interest, are instead again cluttered with high contrast, needless (and frankly, arbitrary) surface designs. Why must they be so bright? Why not knock down the value closer to the rest of the shoulder armor and move its hue closer to it as well? By taking focus off of these areas, which are not very important, you could give the viewers a chance to take in the coolness of things like the bracers.
Cute!
Is it OK and acceptable that the courier changes its location in rare idle animation? I mean what If u are hiding it in trees and this animation triggers?
looks great but 2 things bother me with the loading screen.. he doesn't have nostrils, and the frame of the glasses seems way too simple.. other then that, all is good, concept, model logo etc. nice job.
Replies
SteamWorkshop Collection Link : http://steamcommunity.com/workshop/filedetails/?id=299079296
Giff dis man a deserved beer. :-D
Agreed. Not a fan of how you tacked on the three orbs on every single item slot, and I also don't see a point of adding those little runes to every single spell particle. The audio also doesn't add anything really special either. Though I really like the loading screens and the HUD looks nice too.
I probably said that here already but again, the quality of your work is great, but everything is always extremely exaggerated and overdone, to the point where it starts to detract from the original quality. I'd love to see something from you that isn't over the top, with no particles or any of those shenanigans, because I think that they actually look like a mask to possibly subpar work.
I'm not hating though, like I said it's very well done. I'd just scale back the chaos.
Very nice summary. I'd like to add that the same sentiment applies to the particles as well, they seem overdone and lazy at the same time, especially compared to HorseStrangler's other work. The circle theme thing seems absolutely forced and it doesn't help that in most instances it's just the default particles with the circles slapped on.
Just to repeat again: The base of your work is really solid, you just bury it in some much extraneous stuff that the end result becomes convoluted.
Absolutely this.
Well, this is all may be true at the artistic point of this set, BUT have you seen first 2 comments? That is the reaction this set was supposed make and in that he succeded. To the most Dota players it gives this "I WANT THIS ONE" thoughts as it is bright as hell and loads of custom stuff adds a sence of uniqueness, that people love.
So to summ up, as a piece of art, the set is questionable at some points, BUT as a product it is great and will pay DFX off all the work put in this set.
in case you didnt notice the last decade: free market doesnt work, it needs rules and their enforcement. just because ppl will buy it doesnt mean its a good thing. if you let ppl decide what they want to buy we will soon have slavery reestablished thats the responsibility artists have to prevent bad things from happening
Good to know. I tried to sound smart but it's hard, when you still dunno squat about the workshop:D
Workshop Link : http://steamcommunity.com/sharedfiles/filedetails/?id=310216313
As for this set, it has been a while to see a silencer set this good. Looks great ingame, which what matters.
Video Preview : http://youtu.be/BEjf4GsTmF0 (managed to do some good SFM shots here)
Steam Workshop Collection Link : http://steamcommunity.com/sharedfiles/filedetails/?id=319242528
[edit : and that video too !]
Please make sure to check out the SFM promo video, I feel it came out really well this time : http://youtu.be/xqzKqSAUmJ8
Workshop Bundle Link : http://steamcommunity.com/sharedfiles/filedetails/?id=323936832
Thanks to Wei, Cory (Horse Strangler) and Chris (Prophet9) who worked with me on this, they were all awesome !
Cheers !
The armor on the other hand is quite boring and unimaginative in my opinion.
It makes barely any difference visually from the original and is fairly unnoticeable in game, which is a shame as the whole set is very well made.
Another crit would be that the start of the upheaval effect is a tad too strong.
I think making it more transparent would make it look better.
Workshop : http://steamcommunity.com/sharedfiles/filedetails/?id=332691856
Video : http://youtu.be/7N032S1bnPk
< vote for stacking up particle effects.
Workshop Link : http://steamcommunity.com/sharedfiles/filedetails/?id=337721787
Promo video:
It's nice to see that its not crazy busy this time, however it is still very cluttered. Your work would be well served by a bit more attention to value grouping to create coherent shapes. Preferably cool coherent shapes, but any coherent shapes would be beneficial.
Here is what I mean. You have super bright spots on the back slot that overlap as low as the feet, spots on the forearms, shoulders, back, all at around 100% bright, and all in close proximity to very very dark darks as well. High value and high contrast all over the place creates a very cluttered aesthetic, the eye isnt really directed to any one place in particular; but rather it bounces around from bright spot to bright spot. Areas like the shoulder bits, which could be a large readable shape and area of rest to balance against the many other areas of interest, are instead again cluttered with high contrast, needless (and frankly, arbitrary) surface designs. Why must they be so bright? Why not knock down the value closer to the rest of the shoulder armor and move its hue closer to it as well? By taking focus off of these areas, which are not very important, you could give the viewers a chance to take in the coolness of things like the bracers.
BTW is that really Wei? Like THE WEI? LIKE THE GUY FROM BLIZZARD??? >,< *FANGASM*
Steam Workshop Link : http://steamcommunity.com/sharedfiles/filedetails/?id=374517930
Promo Video : http://youtu.be/O82UIJ7mLSk
Workshop Link : http://steamcommunity.com/workshop/filedetails/?id=378911316
In-Game Preview : http://youtu.be/gFs61Mn7ziI
Is it OK and acceptable that the courier changes its location in rare idle animation? I mean what If u are hiding it in trees and this animation triggers?
Took me a long time to make this as u can imagine, lemme know what u guys think! Cheers~
- Website: http://www.theperennialgiant.com
- Cinematic: https://youtu.be/XdDk_Q660P0
- Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=454511369
In a good way!