Hello everyone! I'm new to polycount so I'd like to make my first post and ask for some feedback.
I'm a student at the Savannah College of Art and Design and am currently taking a zbrush class. I am sculpting a realitic mewtwo based off of RJ Palmers concept
http://arvalis.deviantart.com/art/Mewtwo-333735717 and would love to get critiqued.
Replies
I think the main thing you need to concentrate on at this point before you get too far into detailing his icky wrinkly skin is better defining the shape of the eye sockets, cheekbones and nose bridge. Your design has a vaguely human appearance to the eyes while the concept is more animalistic, a bit like a lion.
Also some gesture studies to decide on a pose.
The concept artist was basing the face off of a cats and a barn owl. although I changed mine a bit because people were saying it looked to cute and clean. If you have an idea on how to push it in a better direction please let me know.
whiketan the neck and shoulders are based off of an Indian Rhino like this. It has been a though thing to get right. I am completely open to feedback on how to improve it.
Luka I did start doing a Mew for this. Hopefully I'll get some photos of that in soon.
http://arvalis.deviantart.com/art/Mewtwo-333735717
Credit to BadKing for the splash effect http://www.badking.com.au/site/ Critique is always welcome
Here's what we got so far. Let me know what you think.
Cleaning up the 3d print. I also cast the head in wax to refine the detail.