Home Unreal Engine

UDK Unlit Mobile Game

Hey guys, i have a question for everyone.

Basically i am trying to create a mobile game which has all of its lighting already baked into the diffuse textures of the meshes.

This game is set inside a building so therefore i need light sources to light up the corridors, but since i've already baked my lighting into the diffuse textures, i dont want any more light, but UDK needs some illumination from somewhere.

The look i'm after is how i view the game while playing in unlit mode.

My question is baring in mind this is a mobile game, how do i create this effect? Is it using diffuse boost or unlit materials? Or somehow with emmsive? Or is it possible to play mobile games in unlit mode?

Thanks in advance.

Replies

  • r4ptur3
    Options
    Offline / Send Message
    r4ptur3 polycounter lvl 10
    Hook your material's diffuse textures into the emissive slot and change the lighting model to MLM_unlit. Your material will ignore all lighting and display the diffuse texture (like in unlit mode).
Sign In or Register to comment.