-Latest Progress-
[ame="
http://www.youtube.com/watch?v=eKLvvIMPO6A"]The Champion's Lodge - YouTube[/ame]
-Original Post-
Hey there guys! My latest project on my long arduous campaign towards Blizzard's doorstep has been a fun one, and something which I'm taking as a major learning experience, every step of the way. I wasn't originally going to share stuff in the beginning because I just didn't really know if anyone would find it all THAT interesting, BUT, in the end, I just figured what the heck.
So here I'll show WIP shots of the model as I go through it, but first I guess I should give you a bit of a synopsis of my objective.
Basically what I'm putting down is a 3D diorama of a lodge owned by who you could assume is a great an mighty champion who's probably got a bit of an inflated ego (Think Gaston from Beauty and the Beast). Anyways, the top half of the diorama will be his lodge deep in some piney-wood forests. His walls will be filled with row upon row of trophies, monsters, furs, literal trophies... ya know. BUT, there will be ONE trophy that stands out over them all, and that will be the goblin KING'S HEAD! Mounted right on the wall.
So seeing this well lit, centerpiece goblin king head, we will then see that the base of the diorama, which is hollow, and also a cave, is filled with boxes. WHAT DO THE BOXES SAY!? "Goblin Corp." WHAT DO THE BOXES HAVE IN THEM!? Goblin explosives. So I intend to tell a bit of a story with this piece in that the lil green buggers are going to get revenge on the cocky champion with classic fire power.
ANYWAYS. There will be other little character-ful pieces scattered throughout this project. I want it to really ooze with story from every crevice, but for now I'm just putting down the base.
Replies
And I've incorporated an old piece into this one. (It was actually the prop that inspired this whole diorama)
I received that in an email after the blizzard student contest last year, along with a paintover that I posted in a previous thread I made a while ago. The rest of his email was specific to my environment :P
Thanks otherwise guys. Just going to keep plugging away at this.
Oh hey, I didn't see your question, sorry. So the roof texture was painted from scratch in photoshop, but the plaster, and the wooden beams were done in zbrush.
One thing that stood out to me was that some of the textures feel a bit inconsistent. The first few (wood, roof tiles and grass) have a really nice painterly feel and look great but the plaster and last wood texture feels like it has a lot more sharp visual noise and details that for me, make them feel different to the others, almost like you've rendered them up using a different technique.
Anyways I know its early days still and I'm looking forward to seeing more progress
Other than that it looks awesome! I love the concept and the concepts. I also wonder about the floor, looks a bit high poly and I can't find the texture sheet, I guess it's WIP ^^
Best of luck! Super Excited!
Thanks so much for the crits, guys! Hope to have an update up really soon.
This is a lil test box.
ALSO. Directional lighting My new best friend.
But thanks I appreciate the compliment! I've been a longtime admirer of your work, so that means a lot! And I more just meant picking a strong directional light in even tilable textures and basing the lighting in the texture off of that light (usually one projected from the top of the texture) to create a more dramatic source, and some more intense lights and shadows. I've been meticulously picking apart fanny vergne's stuff and her zbrush renders all have it, so I figured, Eh, why not?
Retooled all of the textures I'd done in zbrush. And I've created the BED! It's been quite a bit of sweat and tears but I'm really happy with the final result.
Feel free to C and C. Also, sorry about the cruddy gif quality, uploading gifs with a reasonable quality and size is UNPOSSIBLE.
Really nice progress, can't wait to see it finished. sub'd
Here's the latest progress! A nice n' cozy fireplace, built to last through the long winters.
Torch: Thanks yo! I really want to tell a story with this whole thing, so having it brim with character is like my number two priority. Number one being quality of textures, which at this point, all were created entirely from scratch in maya. I tried doing the Fanny method on it, but I just couldn't get the shader to spit out the detail the way I wanted, and working with the data given was too vague to pinpoint her exact style. I figured I could recoup whatever time had been spent sculpting in zbrush, by putting an extra layer of attention and detail into the texture painting itself. Both of the blizz reps who I spoke to when presenting my portfolio in the last month said I should aim for her style, so I guess if it's still apparent that it's drawing direct inspiration from her workflow, than I am more than happy to continue working down this path.
You're nailing the style, keep it up!
Can't wait for a final fly through video.
1) I feel like the goblin race would go over the top with explosives so there should be way more TNT packed under the house. It's a revenge plan too, so there would probably be even more, even by goblin standards!
2) Goblins from what I've seen are into all sorts of explosives so perhaps you could add some variation like some round black bombs or some fat rockets or something.
Also it would hit pretty close to home if the goblins were a part of Venture Co.
Bartalon: I'm definitely gonna look into doing something like that. Should be pretty fun to get outrageous with the explosives.
Spectre: Ah yeah I'm using unity! It's great. Also basically it was a "cookie" on a spotlight being projected up on the ceiling. I animated the light to pulsate slightly in time with the rhythm of the drifting foam on the surface of the water.
Here's what the texture looks like:
All of the white is alpha'd out. Thanks a ton though. Glad you hear you're feeling a story emerge as that's exactly what I want to happen with this piece.
But yeah! Here are some quick updates. I've been makin' some weps this weekend!
My mantra throughout this project has really been to try and make sure each and every prop could stand as it's own piece in my portfolio! I think it's really helped to motivate me and keep myself from rushing through stuff unnecessarily!
Those gifs are damn adorable! I'd love to some, too! But first I'd have to make a scene... which I'm planning at the moment. Hehe.
Keep up the great work!
ALSO! A rabid bout of insomnia has forced me to get a bunch more done tonight than I thought possible.
That second image is a lot to do with the story telling of the piece. Also, I've picked out the song for my fly through. It's gonna be awesome