Home Technical Talk

Ambient Occlusion Pass is fully white

I followed this tutorial:
[ame="http://www.youtube.com/watch?v=Ku9EYcFZoAk"]3ds Max Ambient Occlusion and Relfection Pass - YouTube[/ame]

I spent 2 hours looking for answers but I haven't found any solutions. I messed around with the max distance but it didn't help. This is what it looks like when I render the UVW Unwrap eqwoqln.png?1

and this is what it looks like when I render it normallyr8EpwDn.png?1 .

EDIT: I FINALLY FIXED IT! I went back to the very first link I opened on the question after I decided to give up searching. I guess I skipped what some guy said about FG because I didn't know what it was and didn't think I had it on. Well, apparently FG stands for Final Gather and I did have it on. After turning it off it finally worked! This is what it looks like now f86rptD.png?1?9212

Replies

Sign In or Register to comment.