First 3d model? sheesh that's impressive, you have natural talent! Great work.
Just a few things you can take with you the next time you do something.
Count statistics in triangles not polygons as models are usually triangulated in-engine.
That is quite a high tri count I'm assuming. Could you post wires? I'm sure it could be optimized a lot.
The color scheme is good also, although don't night elfs have a purple skin tone? I also think the green hair could be slightly stronger.
First 3d model? sheesh that's impressive, you have natural talent! Great work.
Just a few things you can take with you the next time you do something.
Count statistics in triangles not polygons as models are usually triangulated in-engine.
That is quite a high tri count I'm assuming. Could you post wires? I'm sure it could be optimized a lot.
The color scheme is good also, although don't night elfs have a purple skin tone? I also think the green hair could be slightly stronger.
Thank you.
And sure, wires are viewable in turnable, also here's a shot
needs more work on the colours, expand your pallet just a little, get some contrast in there, and this will be a fantastic first piece.
i think 2k polies is a liiittle high for something like this though, you could have shed quite a few on the shoulder pads, particularly where the spikes are, you could have had the spikes as separate geometry floating through the pads, and have the pads keep a consistent poly flow across them, for example.
also, i've just noticed the angle of his face is extremely odd. i'd almost say reverse it so that the chin is further forward and the forhead is further back.
i think 2k polies is a liiittle high for something like this though, you could have shed quite a few on the shoulder pads, particularly where the spikes are, you could have had the spikes as separate geometry floating through the pads, and have the pads keep a consistent poly flow across them, for example.
I think you can lose a few poly around his ears and eyebrows. You can also delete the inside of the shoulder pads.
He looks pretty impressive though.
True, I could have added more optimization. Probably I should have done just a plane for the eyebrows. Eyebrows alone have 368 polys, while eyes 160. Also there's the back of the hair and head & the inside of the body, not only the inside of shoulders.
But I didn't wanted to get things too bulky. My goal was not to go over 2k polys. I preferred more detail
You have a nice body... of conceptual art designing specifically the 2D character works.
This came out pretty good as already stated, the eyebrows might do with some reduction but for a bust I say it is good to go and shows what you can do.
You have a nice body... of conceptual art designing specifically the 2D character works.
This came out pretty good as already stated, the eyebrows might do with some reduction but for a bust I say it is good to go and shows what you can do.
Hi guys, glad you like it!
Yes, first 3D attempt by myself.
I have some background but only in illustrations, concepts and 2D textures on models done by colleagues or friends.
Except this, I did some zbrush doodles to get familiar with the software but I haven't got through with all the stages.
This is a new start for me to get better on all levels.
Replies
Just a few things you can take with you the next time you do something.
Count statistics in triangles not polygons as models are usually triangulated in-engine.
That is quite a high tri count I'm assuming. Could you post wires? I'm sure it could be optimized a lot.
The color scheme is good also, although don't night elfs have a purple skin tone? I also think the green hair could be slightly stronger.
Thank you.
And sure, wires are viewable in turnable, also here's a shot
i think 2k polies is a liiittle high for something like this though, you could have shed quite a few on the shoulder pads, particularly where the spikes are, you could have had the spikes as separate geometry floating through the pads, and have the pads keep a consistent poly flow across them, for example.
He looks pretty impressive though.
Thanks so much Anya!
True, I could have added more optimization. Probably I should have done just a plane for the eyebrows. Eyebrows alone have 368 polys, while eyes 160. Also there's the back of the hair and head & the inside of the body, not only the inside of shoulders.
But I didn't wanted to get things too bulky. My goal was not to go over 2k polys. I preferred more detail
I'll do better next time.
Thanks
http://delira.artworkfolio.com/gallery/658843#9
^ Checking the profile here.
You have a nice body... of conceptual art designing specifically the 2D character works.
This came out pretty good as already stated, the eyebrows might do with some reduction but for a bust I say it is good to go and shows what you can do.
Hi guys, glad you like it!
Yes, first 3D attempt by myself.
I have some background but only in illustrations, concepts and 2D textures on models done by colleagues or friends.
Except this, I did some zbrush doodles to get familiar with the software but I haven't got through with all the stages.
This is a new start for me to get better on all levels.