Thank you ivanzu. Yea I know about that line I was just messing with Marmo render settings thought it looked cool, but now i realize how its ugly and ill try to stay away from that in the future renderings.
this is a really cool thread. I have no experience with creating rocks and there's a lot of very well done detailed rocks in here. Kind of makes me just want to jump in and create some rocks.
damn WrichWK those are very cool stylized rocks. Can you post a link where were can see more for Arc Squadron? I want to see the application of these textures as well as the overall art direction of the environments. Textures look very cool
Sure. Unreal Mobile is ass and working in Mobile is generally ass, so we had to turn Spec off most of the time, which in turn made the normals non existent, and the lighting was ass, too so I had to really push the depth of the diffuse a lot.
Some nice rocks here people, great resource Does anyone have any tip/tricks/techniques for a more painterly/stylised approach to texturing? I feel like my Zbrush sculpts are coming along nicely but I'm getting hung up on texturing as I do not want to focus on photographic reference/composition.
Is it just a matter of painting into the baked maps?
Some nice rocks here people, great resource Does anyone have any tip/tricks/techniques for a more painterly/stylised approach to texturing? I feel like my Zbrush sculpts are coming along nicely but I'm getting hung up on texturing as I do not want to focus on photographic reference/composition.
Is it just a matter of painting into the baked maps?
Cheers, K
You should post how some of those rocks look like, and the style you are trying to match. Then we can see what feedback or suggestions we can give you.
Sure Glottis, I will post my sculpt progress tonight and maybe a quick bake, I realise that I need to get more involved in order to gather valuable feedback and advice
ErichWK: I really love the detail inside(?) of the asteroid.
Thanks, Doug! And yes that is inside an astreroid. I was trying to pull a lot of that awesome Ratchet and Clank vibe when doing these sculpts. It was one of my first tileable sculpts, so I wish I could go back and apply everything I have learned.
@ken0y - Thanks! Yes I do have a simple tiled stone texture that is just pasted into my diffused map along with AO. But I also ran this model through dDo while I was testing out that tool. So some of the extra details you see came from there.
I just want to say, I'm jelly of your rocks (all of you). So awsome work on it!.
Mine alwyas look like crap in engine, while texture in photoshop look quite nice.
It's a good start but I think there's too much empty space/grass between the individual stones. If this is supposed to be for a road, it would make a very uncomfortable road to walk upon as it would be too bumpy.
The painting itself looks solid, though IMO it could use a small boost in contrast/saturation as I think it looks a bit washed out.
Also I think the texture would get a lot more depth if there would be some small tufts of grass overlapping the stones as well.
Paint over my sculpt? In Zbrush? No. I took grabdocs of different shaders and overlayed them to get a cool base diffuse, then did minor hand painted tweaks in Photoshop.
Rock study from the last few nights, resisted the urge to use any normal or specular maps as I'm relying more on a paint pass. simple diffuse created in photoshop from several baked maps and a paint pass that I did in 3Dcoat.
Some pics of my first in-game rocks, It was intended to be just a block-in rock, but I placed so many I think it might be more of a permanent fixture.
I love rocks too man, more to come for sure.
I love the shit out of this. Everything about this speaks to me. Do you have a WIP thread for this? I'd love to follow it.
Nice rock bakagone It's just the brown parts that kinda look like rust. Otherwise, good results for being the first rock in some time!
Here's my latest rock. Not a fan of the diffuse which I kinda rushed, and I will go back to the hi-poly and remake it, then go back and remake the diffuse. But for now...
It's missing some sharpness and also a lot of detail. And some of the shapes are kinda too wavey, so I will try and work on that next.
Nice rock bakagone It's just the brown parts that kinda look like rust. Otherwise, good results for being the first rock in some time!
Here's my latest rock. Not a fan of the diffuse which I kinda rushed, and I will go back to the hi-poly and remake it, then go back and remake the diffuse. But for now...
It's missing some sharpness and also a lot of detail. And some of the shapes are kinda too wavey, so I will try and work on that next.
I think it looks aweseom! Would be cool with some horisontal lines in the highpoly though, if you want to you can try crumple brush with the modifier set to 100. Then try different bush sizes and different pressure on your wacom. You need to be kinda light on your hand when working with crumple. If you don't use a Wacom, I'm sorry but you'r screwed
Nice rock bakagone It's just the brown parts that kinda look like rust. Otherwise, good results for being the first rock in some time!
Here's my latest rock. Not a fan of the diffuse which I kinda rushed, and I will go back to the hi-poly and remake it, then go back and remake the diffuse. But for now...
It's missing some sharpness and also a lot of detail. And some of the shapes are kinda too wavey, so I will try and work on that next.
Rocks are a new uncharted territory for me so any feedback would be awesome I know it was mentioned earlier by I Fought A Bear, but I was greatly inspired by chriszuko's sci-fi cave thread for the modular rock idea.
@TDub: I love it! Looks amazing! @steve0: Really nice rock! I also like you whole scene, good job!
I made this rock. I haven't done many rocks before so I could definitely use some pointers from you guys.
I wanted to test some things in zbrush, mainly zremesher. For this rock I think it worked alright. I did however test it on another rock but the result wasn't so good.
How you guys like to retopo your rocks? Do you use zbrush decimate? zremesher? 3dcoat? maya?
I think it looks aweseom! Would be cool with some horisontal lines in the highpoly though, if you want to you can try crumple brush with the modifier set to 100. Then try different bush sizes and different pressure on your wacom. You need to be kinda light on your hand when working with crumple. If you don't use a Wacom, I'm sorry but you'r screwed
Thanks for the comment! And yeah, it's missing some really important details.
However the shape doesn't work very well with the environment I'm working on now, so I will remake this. Basically I want something similar to what MadMoon posted, but with the rock shapes that I posted before. They also need some more detail, so I will be testing some more stuff this week
Here's my most recent sculpt. It's meant to be a large cliff face that I can rotate around to get variation, but right now the shapes are too large and don't read well in the level. Hoping to go back and redo it later today :P
These are some awesome rocks guys, what kind of brushes does everyone use for their rocks ?
From what I've read and what I use, I would say mainly some of these:
- Trim Dynamic
- Trim Smooth Border (use this one with alphas)
- Trim Adaptive
- Planar
- ClayTubes (to add extra bumps and whatnot)
Probably some other, but I'd say these are the most common. I mainly use Trim Smooth Border and Trim Adaptive, mixed with some Claytubes here and there. Also add some masks near the end to give it extra detail.
Replies
Fixed it for you,looks nice just get rid of the white outline.
Sure. Unreal Mobile is ass and working in Mobile is generally ass, so we had to turn Spec off most of the time, which in turn made the normals non existent, and the lighting was ass, too so I had to really push the depth of the diffuse a lot.
Is it just a matter of painting into the baked maps?
Cheers, K
You should post how some of those rocks look like, and the style you are trying to match. Then we can see what feedback or suggestions we can give you.
K
Just finished my rocks :poly124:
Thanks, Doug! And yes that is inside an astreroid. I was trying to pull a lot of that awesome Ratchet and Clank vibe when doing these sculpts. It was one of my first tileable sculpts, so I wish I could go back and apply everything I have learned.
@ErichWK Erich, did you paint over your sculpt?
Cheers, K
Guess it counts as a rock? xD
Mine alwyas look like crap in engine, while texture in photoshop look quite nice.
Where do you guys render those rocks ? And how ?
Handpainted
Stylized sculpt
[IMG][/img]
[IMG][/img]
C&C very much welcome
The painting itself looks solid, though IMO it could use a small boost in contrast/saturation as I think it looks a bit washed out.
Also I think the texture would get a lot more depth if there would be some small tufts of grass overlapping the stones as well.
contrast in saturation/value
overlapping grass
got it! Thanks nosslak I'll definitely keep those in mind.
Paint over my sculpt? In Zbrush? No. I took grabdocs of different shaders and overlayed them to get a cool base diffuse, then did minor hand painted tweaks in Photoshop.
Rock study from the last few nights, resisted the urge to use any normal or specular maps as I'm relying more on a paint pass. simple diffuse created in photoshop from several baked maps and a paint pass that I did in 3Dcoat.
cheers, K
I love the shit out of this. Everything about this speaks to me. Do you have a WIP thread for this? I'd love to follow it.
By the way : all your rocks Rocks ! nice collections of different rocks ^^
[SKETCHFAB]86ed645b1edf4b9babcdcd17a6d293cf[/SKETCHFAB]
Here's my latest rock. Not a fan of the diffuse which I kinda rushed, and I will go back to the hi-poly and remake it, then go back and remake the diffuse. But for now...
It's missing some sharpness and also a lot of detail. And some of the shapes are kinda too wavey, so I will try and work on that next.
I think it looks aweseom! Would be cool with some horisontal lines in the highpoly though, if you want to you can try crumple brush with the modifier set to 100. Then try different bush sizes and different pressure on your wacom. You need to be kinda light on your hand when working with crumple. If you don't use a Wacom, I'm sorry but you'r screwed
Here is the rock in my foliage scene
Here is one of many rocks I'm doing for a scene. Any critiques are very welcome.
@steve0: Really nice rock! I also like you whole scene, good job!
I made this rock. I haven't done many rocks before so I could definitely use some pointers from you guys.
I wanted to test some things in zbrush, mainly zremesher. For this rock I think it worked alright. I did however test it on another rock but the result wasn't so good.
How you guys like to retopo your rocks? Do you use zbrush decimate? zremesher? 3dcoat? maya?
Thanks for the comment! And yeah, it's missing some really important details.
However the shape doesn't work very well with the environment I'm working on now, so I will remake this. Basically I want something similar to what MadMoon posted, but with the rock shapes that I posted before. They also need some more detail, so I will be testing some more stuff this week
If you want to find some good references, it's called "basaltic orgue" just google that magic words and you'll find plenty of this ^^
From what I've read and what I use, I would say mainly some of these:
- Trim Dynamic
- Trim Smooth Border (use this one with alphas)
- Trim Adaptive
- Planar
- ClayTubes (to add extra bumps and whatnot)
Probably some other, but I'd say these are the most common. I mainly use Trim Smooth Border and Trim Adaptive, mixed with some Claytubes here and there. Also add some masks near the end to give it extra detail.