Hey all,
I've made a race track for use in unity (see attached image), it's the track, track edge and cliff sides that run around both sides of the track. I'd like to split them up in to sections for use in Unity's Occlusion Culling system.
I know I can manually go through and split up the models, but I wondered if there's any scripts or anything built in to 3DS Max that would split the models automatically? If not, is there a preferred method of doing it manually?
Thanks