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Old Arabian Storage Room - [UDK]

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EvilPixills polygon
Hey all,

I am at the point where I am ready to share my latest environment based on Douah Badr's concept art:

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I am using one 2048x2048 texture in addition to a few smaller tiling textures used with vertex painting.

Please feel free to critique the crap outta this as I am looking for some solid feedback. Thanks guys!

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  • CharlieD
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    CharlieD polycounter lvl 11
    Looks pretty sweet so far. A few critiques, firstly I'd match the light more closely with the concept. You have light coming in at an angle that only lights the side away from the camera. Angle the light so the pillars and stuff on the left side are half lit/half shadow, rather than it all being shadow in the first shot. Also having a tiny bit of bounced/ambient light would make it easier to see all the work you've put into the props. Maybe have the ambient light colored for mood. Looking good so far though.
  • EvilPixills
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    EvilPixills polygon
    Thanks for your feedback, CharlieD.

    I went ahead and tweaked the lighting to try an match the concept a bit better.

    I've been playing around with color lookup tables and have 2 variations here. The second is a bit dark but not entirely unreadable.

    vZW0iZX.jpg
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    Critiques are still welcome.
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