I finished my last entry for this month and maybe for a long time, wont have any time in the next weeks! I enjoyed it here and learned lots of new staff!
here is an other progress pic:
Zaja, try to use more of your texture file, you are wasting more then 50%, next item aim for more
Here is an idea, and I know a lot with loathe it , a PC mentoring competition! We all know there is a huge gap between the best of us, the moderate of us and even the beginners. So with that said, the top tier choose people they want to mentor and work with them on a set/item. Even if it is a small portion of the project.
I know I know, lots of problems can come from this, but as I said, just an idea. Maybe might help someone to spin it around to an even better idea.
Got my lowpoly done and some base colors- needs gradients and all that jazz, this is mostly just a color blockin. I hate rigging, so Don Don should be helping me out a bit with the rig on this
With my partner busy with important IRL, I will just post an update on our progress. Basically we are at the texturing, mask refining and promo shots stages.
A lot of great stuff. I'll probably join this next month. I looked at the rules and tutorials links. I haven't seen specs anywhere (polycount for items?). Does this all have to be rigged through Maya, I'm vastly more familiar with Max?
Also I see most people sticking pretty close to the same color schemes and styles. Nothing too farsical for the most part. Is this pretty much just to stick with the character's color and style or match the effects colors? Or is there some unwritten rule about not going too overboard here?
Hey, this is my first time joining one of these contest and I wasn't aware I had to post the progress. I derped and didn't read the rules until the last second. Anyway this is what I got. I'm stil learning and I have no idea how to sculpt.
Hey, this is my first time joining one of these contest and I wasn't aware I had to post the progress. I derped and didn't read the rules until the last second. Anyway this is what I got. I'm stil learning and I have no idea how to sculpt. Tribal Flame Headress by RainCloud
If you apply gradient map to your AO bake, you'll get much nicer look. Shadows won't look dirty, just pick some dark red, and it'll look better.
Hello,
This is my first participation to this challenge, I know that there is only one day, but I think I’m fast enough to finish my item.
This is the 3ds max model.
Another quick update from me, textures/masks are still wip. Rigging is still pretty wonky on the ponytail.
I am huge fan of this!! Only thing to work on is in my opinion transition between head and horns. Maybe you could try to paint base of horns with skintone color? Anyway item looks great!!
started working on a 2nd entry a few days ago (concept by Stefco):
final sculpt:
low poly split in pieces:
I've adjusted some proportions due to the fact that the blade looked a bit unballanced. I guess by tomorrow I'll finish the final adjustments and Stefco will finish the masks. Here's a picture of the current stage without masks:
Frump, Konras - Thanks guys! Yeah the horns were a bit of a pain, trying to find a shape that didn't block the shaved head. I'm gonna work on them some more and try and get something nicer going on. Thanks for the comments!
Thanks Tvidotto! Male characters would be fine with me, however it could be nice to have a more restrictive theme (since there's only a few girls, and many male characters).
bounchfx - thanks man, unfortunately the in-game view doesn't show up too well. I'm gonna do some more work with the textures to see if i can get it reading a bit better. QOP's so small it's tough! :P
Finially found some time to finish it, hope you guys like it!
Also started on some crystal maiden items, but I just couldn't find the time to finish them so there put into the freezer for now..
Since it's the hairstylin month, me and MugenMcFugen brewed up something too. Brace for scrollin.
First of all, i block out the basic shape and objects i want to work with. That is what front/side views are for, extremely important, as it saves you from resizing it around later, if you set the proportions first.
After some smoothing i fit it on the charachters head and export it into Zbrush along with the CM.
After that i'm doing some roughing out the shapes and try to blend everything together.
After that comes some more refining, rethinking the hair flow, adding some minor details and all that.
After using polish brush a lot, smoothing and subdividing, i add these little gold hard-edged bits.Blocking out some basic color, sampling them from various default CM textures.
And adding some polypaint shading. You can see the flat color and the material.
Afther that comes retopoing, i'm giving the most detail to the front part, that'll be seen the most on the portrait view. I'm a bit over the limit, but that's okay.
Imported back in Max, the hat part and the hair on the back don't actually connect. I'll use alphas to fake the volume of the fur.
Unwrapping is pretty basic, since i've got two parts, basically. I was thinking about baking them separately, but baking it together gave better results, as in, it looked more organic, and i just cleaned up the hat fringe(on the back) with the alpha
First ingame test shows us that the colors are pretty dark and the hair doesn't connect with the face. After a bunch of tests, it turned out that CM files are outdated, so i quickly decompiled her recent model and reskinned.
As you can see, it fits better now.
And after that i pushed out the forms a bit, brightened the colors all around, and pushed out the top of the hat a bit.
MdK: Claybuildup (main brush), slash or Dam standard (to draw the lines), Snake Hook or Slide (to make the bangs) Pinch (to adjust the bangs format and tighten the cavities) and hPolish.
I did a hair sculpt live stream, but for some reason, twitch didn't recorded it =(
I think I like the "spooky" heroes idea for next month better than just male heroes, aren't 70% of the heroes male? The mounts/summons idea could work too.
Ok, bakes finished on this baby, got 1 day left. Hopefully I can make it in time.
Replies
like if you like it ; cheers
Importer:
I like that bow dude!
yay!
congrats everyone =] not to just the ones that got in, but everyone that helped that to happen.
btw guys, any new ideas for the next month or we keep the last month one and change to male heroes next month?
Zaja, try to use more of your texture file, you are wasting more then 50%, next item aim for more
could you update it with the 200px size thumb?
Male radiant please. It's been far too long since I've done something and I've got an idea for a Dragon Knight item that I've been wanting to do.
Btw, congrats to everyone who got items into the chests and to those who didn't, keep trying ^^
and final result:
Aiushtha's Aghanim by t1mu and SLIMEface
I know I know, lots of problems can come from this, but as I said, just an idea. Maybe might help someone to spin it around to an even better idea.
"Thanks! Try again", reminds of coke cans when they have some sort of rewards and you don't luck out.
Pair of weapons Mr.Scrake and me did for this competition! it has been awesome and hope to see you guys next month!
Concept, and base model
Time for some sculpting, color and highlights.
Cheers.
Did I post this correctly here?
Well, I hope you guys like it
Good luck everyone!
Also I see most people sticking pretty close to the same color schemes and styles. Nothing too farsical for the most part. Is this pretty much just to stick with the character's color and style or match the effects colors? Or is there some unwritten rule about not going too overboard here?
OrganizedChaos - nice work! looking forward to your textures
Lot's of cool work this month as always. I'm trying to finish some QOP hair for the end of the month, doing some mohawk stuff.
Tribal Flame Headress by RainCloud[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=182141749[/URL]
Hot.
I think the horns could use more love though. They look a bit like an afterthought in terms of size, shape and placement.
Got the hipoly done for my naga sword, all just hard surfacing. Was fun :poly124:
This is my first participation to this challenge, I know that there is only one day, but I think I’m fast enough to finish my item.
This is the 3ds max model.
http://steamcommunity.com/sharedfiles/filedetails/?id=182374099
Looking great hunter!
well, we still have time =]
final sculpt:
low poly split in pieces:
I've adjusted some proportions due to the fact that the blade looked a bit unballanced. I guess by tomorrow I'll finish the final adjustments and Stefco will finish the masks. Here's a picture of the current stage without masks:
Thanks Tvidotto! Male characters would be fine with me, however it could be nice to have a more restrictive theme (since there's only a few girls, and many male characters).
bounchfx - thanks man, unfortunately the in-game view doesn't show up too well. I'm gonna do some more work with the textures to see if i can get it reading a bit better. QOP's so small it's tough! :P
ncparvu - cool staff, came out nice and clean!
Also started on some crystal maiden items, but I just couldn't find the time to finish them so there put into the freezer for now..
Phoenix wings by Andyk125
i have the idea for make halloween single items theme (couriers, huds, wards, announcer packs). (but not just for male heros)
I think it would be really fun.
But its just my suggestion. what u think about?
Damn so many good entries this month.
@paskie gradient for me.
@ncparvu That looks like a ton of polys, I like the silhouette!
"Halloween" items is a bit too much of a forced style for dota, but the general thought is solid.
I'd say October Spooky Heroes Only.
Ghosts, Bugs, Demons, etc.
Abbadon, Broodmother, Clinkz, Death Prophet, Doom, Faceless Void, Lich, Lion, Medusa, Necrolyte, Nyx, Phantom Assassin, Pudge, Pugna, Queen of Pain, Razer, Shadow Demon, Shadow Shaman, Skele King, Spectre, Warlock, Weaver
It's a rag tag bunch. A few popular heroes but a bunch of under appreciated ones too.
We forgot to post the WIPs here too, so I'll post everything at once ><
highpoly (almost done)
polypaint
lowpoly
in game
Why not mounts? I would love to see some sweet creatures
Mounts and summons? Let's get all the creatures in there!
First of all, i block out the basic shape and objects i want to work with. That is what front/side views are for, extremely important, as it saves you from resizing it around later, if you set the proportions first.
After some smoothing i fit it on the charachters head and export it into Zbrush along with the CM.
After that i'm doing some roughing out the shapes and try to blend everything together.
After that comes some more refining, rethinking the hair flow, adding some minor details and all that.
After using polish brush a lot, smoothing and subdividing, i add these little gold hard-edged bits.Blocking out some basic color, sampling them from various default CM textures.
And adding some polypaint shading. You can see the flat color and the material.
Afther that comes retopoing, i'm giving the most detail to the front part, that'll be seen the most on the portrait view. I'm a bit over the limit, but that's okay.
Imported back in Max, the hat part and the hair on the back don't actually connect. I'll use alphas to fake the volume of the fur.
Unwrapping is pretty basic, since i've got two parts, basically. I was thinking about baking them separately, but baking it together gave better results, as in, it looked more organic, and i just cleaned up the hat fringe(on the back) with the alpha
First ingame test shows us that the colors are pretty dark and the hair doesn't connect with the face. After a bunch of tests, it turned out that CM files are outdated, so i quickly decompiled her recent model and reskinned.
As you can see, it fits better now.
And after that i pushed out the forms a bit, brightened the colors all around, and pushed out the top of the hat a bit.
And it's on the workshop
I did a hair sculpt live stream, but for some reason, twitch didn't recorded it =(
Ok, bakes finished on this baby, got 1 day left. Hopefully I can make it in time.