So i made a quick low poly mesh just test out an idea i had. Exported the FBX and made the 4 texture files (flat yellow color for the color one, flat white for mask 1 and 2, and flat normal blue for the normal map).
Everything imported successfully, but something weird is happening when the object is being rendered.
Not sure if it might be an issue with the material files or if there's something wrong with the mesh.
Here's some screen shots, if anybody has any idea what is going on with it let me know.
what it looks like in maya:
in-game:
Replies