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Xnormal Thickness map wierdness

polycounter lvl 16
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JohnnyRaptor polycounter lvl 16
Hi folkes

im trying to render out a thickness map in xnormal but getting some really strange results.

I seem to be getting some sort of cross projection on the mesh (weird wavey lines) but they also appear on areas that have nothing to cross project on (top of shoulders, face, front of legs etc)

See the image below for the wobbly lines,

Iv tried lots of different ray distance settings incl auto generated, manually meassured in maya and so on but no luck to get rid of these.

Thickness.jpg

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