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Audi S4 Police Car - Looking for Feedback

Hi, Polycount community! This is my first thread and I'm looking for some critique towards this vehicle.

I started this project after reading up on flipbook textures for UDK and it quickly span into a goal to create a police car. I had previous created a BTCC car and I've tried to incorporate all of the feedback I got about it into this new project.

The target was between 30,000 to 40,000 triangles with many of the components of the car being detachable. The overall model has a total of 34,411 triangles and 8 parts that can be removed.

I've also been trying to delve deeper into the UDK material editor to create metallic paint with flakes and some other effects that you can see below.

Turntable - [ame="http://www.youtube.com/watch?v=puoF2E39N6Y"]http://www.youtube.com/watch?v=puoF2E39N6Y[/ame]

Xoliul
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UDK
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Replies

  • Thaurdol
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    Thaurdol polycounter lvl 7
    The edgyness of the roof is a turn off for me. Even if a model would be nicely tetured and well thought out, You placed more polys to get a good feeling on the exhaust even though its a small part of the entire vehicle. If a major shape that is clearly visible is a bit blocky it drops the overall score in my opinion. You could place more polys to get a better roof shape and it shouldn't matter performance wise that much.
  • RobertRamsay
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    RobertRamsay polycounter lvl 9
    That looks really cool man, the mud looks cool although a bit more to it will help, and the reflection hind of throws me off, but thoses are just minor issues, more engine damage/fire damage on the damaged version :)
  • Javibcln
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    Javibcln polycounter lvl 8
    Looking great! I really like it.
  • Le Mans Racer
    Thaurdol wrote: »
    You could place more polys to get a better roof shape and it shouldn't matter performance wise that much.
    Noted. I did it like that in the first place following examples from GTA IV and Burnout Paradise. I guess I need to find some more recent examples.
    The mud looks cool although a bit more to it will help
    It was a lot muddier at one point but I felt that there was too much of it. It looked as though it had been buried and dug up again.
    y5L9gN5.jpg
    and the reflection kind of throws me off, but thoses are just minor issues
    Is there too much? I was going for metallic but I think I might have made the flakes too small.
    r1hGu1x.jpg?1
    Javibcln wrote: »
    Looking great! I really like it.
    Thanks.
  • MHstudios
    Yeah I would say add more tris in the round corners. Other than that it looks good.
  • DWalker
    The material for the lights is far too white. It might be the specular, or it could be the reflection. The tail lights are especially problematic, appearing white in most shots. The red color should be dominant from any angle.
    s4_stronic.jpg
    Also, if you're going for realism, lose the vanity plate.

    The paint is too reflective, especially for the damaged & mud-covered versions.
  • Le Mans Racer
    DWalker wrote: »
    The material for the lights is far too white. It might be the specular, or it could be the reflection. The tail lights are especially problematic, appearing white in most shots. The red color should be dominant from any angle.

    KToKhGl.jpg
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