Welp I guess it's time to update the thread again. Just about finished with the sculpting for the Pre mecha Clockwerk, I plan on making it an arcana, just for shits n giggles.
Hope ya like! Or want to give some critique or whatever, everythings welcome!
Try to match the cool deep purple skin color, too! In terms of the face work, maybe squish his chin up a bit higher like the original concept I just linked. Besides that I would maybe go with a different hairstyle and I might even leave the goggles down over his eyes. As it stands he looks a lot like Batrider at the moment. I feel like a skin-showing Arcana like you have going here would be awesome but revealing every part of his face loses the spirit of the character.
Thanks for the critique Dark! I can definitely see a lot of your points, and I do agree with him might being to strong compared to how keens are built. How I see it though, is if you carry a huge metal suit on yourself constantly you well get quite a lot of muscles,so it's sort of to compensate for the lack of ... Clockwerk. I'll try to make a less muscular version and see if it fits better though. Also, about the face. I've always felt that the original face that Valve had in the first concepts didn't actually fit his voice. He has this sort of raspy and nasally voice that sort of fits a more slimmer, goblin like person. A bit like Timbersaw. I can totally see what you mean with having the googles go down on his eyes, I think I'll add that as an alternative style for it! And I'll definitely try to go with the purple skin color,thanks for that!
Yeah I still need all the masks and stuff. To me polypainting is just nicer, I can see it directly on the hipoly model and I can see how it interacts with all the smaller bumps and such.
Well I mean he kind of saw his whole village burn down...
But yeah, eye textures are super butt, will improve them another day. Maybe in the weekend or something
So I took the advice of Darkkyo and Ike and tried to make a skinner version of him. Right now this is only a sketch, I still have to resculpt the muscles to make them more realistic,but I definitely think I'll be going with that version now. I also tried to put the googles over his head to see how that worked.
I like the skinner version Clockwerk seems like the small guy who need full body armor because his body is brittle. Unlike Axe who just wears armor for show.
I like the skinner version Clockwerk seems like the small guy who need full body armor because his body is brittle. Unlike Axe who just wears armor for show.
Agreed! Also what exactly does the Arcana item replace on the real model? You're spending so much time building the anatomy when most of it is going to be covered by armor anyways. If anything I think you should keep the Arcana to a head replacement slot and just focus on the face because I don't think the Arcana can drastically change things like arms/chest...
Well, the arcana will replace the real model. But not the armor itself. The arms will be changed to some real arms and the pants will also be changed.I just build the whole body for anatomy practice, and it will most likely be used in the promo video. And yeah, I'll go with the skine version, thanks for the critique man.
So I've had a break with the Clockwerk Arcana thingie to work on some other stuff, that might be more likely to actually get ingame (and some portfolio pieces). Pretty much finished the base sculpt for my new Doom set, so now it's time to retopo to get some cleaner forms! I'm only showing the head and shoulders because everything else is looking pretty shitty right now.
2 crits: 1) The face on the belt seems too human/real and is most likely too small for ingame, the head on the back hits the spot. 2) The tail seems a bit too fat
Nitpicking: Any reason why the bracers are different? Since the silhouette is quite similar it's almost impossible to actually see that they _are_ different at a glance, meaning you're just sacrificing texture space.
Fair enough with the belt, I'll most likely try to change it then, since others have had the same critique about it.
And about the tail, it's pretty much supposed to represent the sin sloth, so I'm trying to make it as grotesque/gross as possible. but I'll try to make it slimmer to see if it fits better.
The reason for the bracers being different is because the one on the left hand is supposed to be like a hand of midas, and I just find it wierd if Doom had like two of those. But I can see what you mean, and I guess I'll just do sculpting on both of them and figure out if I want to sacrifice the texture space when I move on to the lowpoly.
Thanks for the crits man!
@Monsen yeah that's true, I'll definitely need to check ingame if it'll clip. the face and horns on the belt most likely will, so I'll most likely scrap them and find another motif to put on the belt...
Yet another update, all the items (except the tail) that is in this scupt is pretty much done, so I'll move on to figuring out what the hell I'll do with the weapon and the wings next!
Even more progress on the Doom set, finished the sculpt for the wings (Shoutouts to BladeOfEvilsBane for the sketch to give me a direction) and I've begun doing the polypainting for the set.
I have yet to figure out what to do with the weapon though.
OKAY TIME FOR MEGA THREAD OF PICS! I still need to do the sword, but the rest of it is done.
Here's some pics of it shaded, with polypaint, only with polypaint, and just with a matcap on so you can see the sculpting. Enjoy!
I really like the look of it, it's just a shame that the next Doom set is probably going to be that EG one that also has feathered wings. I really like how stocky the head and tail makes him though.
I still need to bake my head and fix some of the rigging, but I'm pretty much finished with the rest of these items. Plannning to do all-nighter and finish those parts today
Replies
Hope ya like! Or want to give some critique or whatever, everythings welcome!
Try to match the cool deep purple skin color, too! In terms of the face work, maybe squish his chin up a bit higher like the original concept I just linked. Besides that I would maybe go with a different hairstyle and I might even leave the goggles down over his eyes. As it stands he looks a lot like Batrider at the moment. I feel like a skin-showing Arcana like you have going here would be awesome but revealing every part of his face loses the spirit of the character.
If you polypaint, do you still need the masks maps and the ambient maps and everything?
But yeah, eye textures are super butt, will improve them another day. Maybe in the weekend or something
As always, feel free to give critique!
Agreed! Also what exactly does the Arcana item replace on the real model? You're spending so much time building the anatomy when most of it is going to be covered by armor anyways. If anything I think you should keep the Arcana to a head replacement slot and just focus on the face because I don't think the Arcana can drastically change things like arms/chest...
Nitpicking: Any reason why the bracers are different? Since the silhouette is quite similar it's almost impossible to actually see that they _are_ different at a glance, meaning you're just sacrificing texture space.
And about the tail, it's pretty much supposed to represent the sin sloth, so I'm trying to make it as grotesque/gross as possible. but I'll try to make it slimmer to see if it fits better.
The reason for the bracers being different is because the one on the left hand is supposed to be like a hand of midas, and I just find it wierd if Doom had like two of those. But I can see what you mean, and I guess I'll just do sculpting on both of them and figure out if I want to sacrifice the texture space when I move on to the lowpoly.
Thanks for the crits man!
Yet another update, all the items (except the tail) that is in this scupt is pretty much done, so I'll move on to figuring out what the hell I'll do with the weapon and the wings next!
Even more progress on the Doom set, finished the sculpt for the wings (Shoutouts to BladeOfEvilsBane for the sketch to give me a direction) and I've begun doing the polypainting for the set.
I have yet to figure out what to do with the weapon though.
Here's some pics of it shaded, with polypaint, only with polypaint, and just with a matcap on so you can see the sculpting. Enjoy!
And thanks man, means a lot!
Dope stuff philman.
In reality, just make the weapon brutal, and huge, and obtuse, and angry.
And thanks man!
The details, man!