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Mudbox bump map artifacts

I'm using a 32 bit PTEX bump map channel and seeing some straight edge artifacts that seem to correspond to borders, perhaps related to the Gigatexel engine? I disabled Gigatexel but the artifacts remain. Anyone know what's causing this or how to fix it?

igehCrE.jpg

Replies

  • onionhead_o
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    onionhead_o polycounter lvl 16
    can you post the wireframe also ? ptex prefers quads from what i can tell. also this could be just a display issue.
  • bradowado
    So, I think I'm pretty much done with Mudbox and going to go full into Z-Brush. I've had to abandon one model due to a corrupted file. And now I've been screwed by Mudbox again with the "Recreate Subdivision" feature. I imported a quad mesh and Mudbox recommended rebuilding the subdivision levels. What I didn't know was that it would create 5 sided polygons as a result and that PTEX would create areas with different resolutions in different areas. See this image for more details:

    3Y3f5kN.jpg
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