Update on textures (thanks to kite/badcogg for the help with trimming the tri-count)
I still need to tweak the textures a bit though. Anything you guys think I missed or I should fix or even something I should keep in mind while fixing the textures?
Aside from UV layout, I have the same comment as I gave for your storm hat, you can use AO and Object Space maps(and some other maps) to place shadows on your texture and fake some more depth.
I didn't think ram horns would be fitting for razor at all, but you found a nice way to do it. Maybe better if the points just came down around to the chin. It would still have the impression of horns, but it would fit the flow of the lines better.
The whole set has a very nice oriental feel too it without being blatantly so. Art Deco/Oriental. You should do a back view.
Agreed, I think the dots on the staff don't seem like they're popping out (if they're supposed to be 3d, and not a pattern). In my experience, coloring gold materials is better when you handle the details in the masks; for example, you could go add weathering to the gold flower base so it looks scratched and worn in the masks
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Update on textures (thanks to kite/badcogg for the help with trimming the tri-count)
I still need to tweak the textures a bit though. Anything you guys think I missed or I should fix or even something I should keep in mind while fixing the textures?
@MDK here you go
@Reza, I actually did some fake normals as well as occlusion so the maps won't really provide anything.
The whole set has a very nice oriental feel too it without being blatantly so. Art Deco/Oriental. You should do a back view.
@Baddcog, thanks however I don't think I'll be doing a back view unless someone is going to do it and requests the back view.
Finished my Ogre Bracers!
Bracers of Longevity by Ghostdetector
Should I go back to this? I could add it as a different style since my workflow basically saved it.
Thoughts? Opinions?
I thought I should post an update and maybe get some crits, Anyone?