I re-did the high poly because the mesh seemed plain.
Also i noticed when I noticed that the the limit is 2400 tris for the jug ward. But mine is around 1000. Is it fine?
I'd make the runes larger so it can be seen in game, keep a few cracks (the one on the bottom is lovely) but define the shape a little more as it looks a little wrinkly and without a concrete form. Also I'd mess around with the silhouette to make it more unique and interesting. Right now it looks like a plain greek krater vessel. Try making it something unique enough that you would want to pay money for it.
I kind of hate the runes on this and I plan to make a new one later. I still have around 1/3 of my texture space unused if I take out the current runes.
The normals of this isn't applied to the mesh. only the color. How do you like it? I would like to finish this with someone who can do some final touches. And if somebody wants to continue on the old mesh, I can give you the mesh as well as some ideas to go along with it.
Here is my new mesh for the jug ward (mirrored uvs).
Some previews of the ward.
What I still need to do is fine tuning the masks as well as do animations! Anyone want to help me?
Branch - I didn't see any masks, so i think you're safe.
Paskie - that looks awesome. When you test colors can you do something along the lines of ocean blue manta with red paint?
keep it up man, i'm seeing a marked improvement in your work from the first post up to here, well done! (Also, I really like post #49, the stone detailing on that slark blade really works well in the concept!)
Here are gifs of the animations for my jug ward.
Death: The offset is wrong on this one, I was wondering how the offset occurred. Was it during the export or is the importer broken.
I don't like the death animation, but maybe it's because of the repeating gif.
For example the slabs could be blown apart spinning, and then the main body would fall down like it is doing now.
This is my brewmaster bamboo staff. I can't decide whether to make it yellow or green. I still haven't figured out how to rig this properly so can anyone share some insight? I can provide the files to anyone who wants to help me.
Its a dagger shell-like frame strength, durability and the slicing. Inside is fleshy flesh with bio-luminescence veins luring trapping prey. Creatures of the deep use light to attract animals so they can eat, in this case to attack them. This is really a re-work (from scratch).
if you have to describe what it is that makes it a weak concept. The blade part doesn't look like much of a shell and the fleshy part doesn't connect to the blade in a realistic way. Something to think about for future concepts is "how is this created? Nailed together? Forged metal? Is it naturally occurring or is it put together in some way?" Since Slark is an oceanic creature he would probably just mash things together with nails or just grab whatever is around him and fashion a weapon from that.
That said, I like the bamboo staff for Brewmaster, its an interesting idea
you got the masks done correctly for the huskar spear?
i would change the color of the brewmaster weaponstaff to something more colortheme fitting. a light brown would work better imho
I'm not really sure if i did the masks done correctly...
Here are my maps
About the brewmaster, I'm not really sure about the color, if only I can pick both, if more people like the brown over the green then I'll change it but so far, you're the only one who has commented on this item.
I'm not really sure if i did the masks done correctly...
Here are my maps
About the brewmaster, I'm not really sure about the color, if only I can pick both, if more people like the brown over the green then I'll change it but so far, you're the only one who has commented on this item.
Hm, I agree that green isn't the best fit, and that a light bamboo brown might be better. Try one of these shades perhaps?
Hm, I agree that green isn't the best fit, and that a light bamboo brown might be better. Try one of these shades perhaps?
Okay here are some color variations.
Light Green - Dark Green - Light Brown - Dark Brown.
The previous previews were dark green.
Also I agree that the dark brown goes much better with the brew palette but it seems kind of boring.
One more thing. What about my huskar spear? Can anyone help me on that.
I'd say try a middle ground between the dark green and dark brown colours? That should keep the interesting look whilst desaturating the green enough that it fits.
As for the Huskar spear the maps look fine to me, it'd be hard for us to debug at a glance without having access to the actual files.
I'd say try a middle ground between the dark green and dark brown colours? That should keep the interesting look whilst desaturating the green enough that it fits.
As for the Huskar spear the maps look fine to me, it'd be hard for us to debug at a glance without having access to the actual files.
Mix between green and brown. (left light) (right dark)
@snow I can send you the files if you want to look at it.
I added some decay to the bamboo at the ends of the model. I know the yellow draws the eyes to the ends but it just makes fighting with brewmaster harder!
Comments?
I still need help figuring out the problem with my huskar item. I tried both clients dota 2 beta and dota 2 test the problem still occurs (Different colors at different angles). If anyone wants to help me send me a message so I can send you the files.
WIP pugna shoulder, comments . I can only get better if other people can see mistakes I can't see.... I also notice the color, its mainly about the masks...
Update on my monk spear, I think I'll just publish this after I finish making the icon. Unless someone points out something to improve that I haven't noticed.
Day:
Since there was an extension. Heres a gyro missile WIP. Dragon powered
Finished my pl spear yesterday and posted in to dota 2 workshop thread, and i thought that I should just post it here too. Its a chinese monk's spear so this is for spring2014. Monk's Spade by GhostDetector
Replies
I re-did the high poly because the mesh seemed plain.
Also i noticed when I noticed that the the limit is 2400 tris for the jug ward. But mine is around 1000. Is it fine?
The normals of this isn't applied to the mesh. only the color. How do you like it? I would like to finish this with someone who can do some final touches. And if somebody wants to continue on the old mesh, I can give you the mesh as well as some ideas to go along with it.
Here is my new mesh for the jug ward (mirrored uvs).
Some previews of the ward.
What I still need to do is fine tuning the masks as well as do animations! Anyone want to help me?
Branch - I didn't see any masks, so i think you're safe.
Paskie - that looks awesome. When you test colors can you do something along the lines of ocean blue manta with red paint?
Death: The offset is wrong on this one, I was wondering how the offset occurred. Was it during the export or is the importer broken.
Idle:
Spawn:
Idle:
Spawn:
Death:
Anything I should edit before I submit?
For example the slabs could be blown apart spinning, and then the main body would fall down like it is doing now.
https://www.youtube.com/watch?v=Dbnvvsz9VPU
I'm still having the death animation repeating.
Here's a wip on one of my previous concepts tweaked a bit. Its a bamboo basher for brewmaster.
Perspective really made the handle look small..... O well. Comments?
This is my model
This is valves
This is scale representation of both items. (they stack just fine). I did remember to export while the mesh was at 0,0,0
I've also decompiled the mesh myself. If anyone wants to take a look, I can send them the files.
I tried re-decomping it and it still the same. I figured that my previous decompiled mesh was outdated.
How do people get such neat edges while scultping? I always get these weird artifacts.
http://i.imgur.com/VvhMwgv.png
Ogre Magi scepter.
I think I'll name it something along fire spirit club.
I know most of the detail will be lost importing, but I need to practice
Update on my slark dagger, comments please.
Huskar spear. I was hoping that I can add particles (I'll add some scorch marks to the texture if I can). Can anyone tell me how to add particles.
Comments?
I really didnt understand the concept
Its a dagger shell-like frame strength, durability and the slicing. Inside is fleshy flesh with bio-luminescence veins luring trapping prey. Creatures of the deep use light to attract animals so they can eat, in this case to attack them. This is really a re-work (from scratch).
That said, I like the bamboo staff for Brewmaster, its an interesting idea
Here's my new spear ... Comments?
[IMG][/img]
-end added fire like paint
-more war paint
-flipped spear.
More comments plase:poly122:
I just relized that my spear is not receiving light, do you know the problem?
Both spears have the same lighting.
Also update on my brew staff
Ingame test
Day:
Night:
i would change the color of the brewmaster weaponstaff to something more colortheme fitting. a light brown would work better imho
I'm not really sure if i did the masks done correctly...
Here are my maps
About the brewmaster, I'm not really sure about the color, if only I can pick both, if more people like the brown over the green then I'll change it but so far, you're the only one who has commented on this item.
Hm, I agree that green isn't the best fit, and that a light bamboo brown might be better. Try one of these shades perhaps?
Shade 1
Shade 2
Okay here are some color variations.
Light Green - Dark Green - Light Brown - Dark Brown.
The previous previews were dark green.
Also I agree that the dark brown goes much better with the brew palette but it seems kind of boring.
One more thing. What about my huskar spear? Can anyone help me on that.
As for the Huskar spear the maps look fine to me, it'd be hard for us to debug at a glance without having access to the actual files.
Mix between green and brown. (left light) (right dark)
@snow I can send you the files if you want to look at it.
I added some decay to the bamboo at the ends of the model. I know the yellow draws the eyes to the ends but it just makes fighting with brewmaster harder!
Comments?
I still need help figuring out the problem with my huskar item. I tried both clients dota 2 beta and dota 2 test the problem still occurs (Different colors at different angles). If anyone wants to help me send me a message so I can send you the files.
Thanks
[IMG][/img]
Out of the colors what do you guys like?
LOD0 and LOD1
I'm thinking to submit the brew item as it is as the top.
Day:
Night:
Other:
Finished my pl spear yesterday and posted in to dota 2 workshop thread, and i thought that I should just post it here too. Its a chinese monk's spear so this is for spring2014.
Monk's Spade by GhostDetector
Update on the votes, 3 good 8 bad
*hint hint