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Sketchbook: Stephane Baroux

polycounter lvl 12
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steppan polycounter lvl 12
So I am basically looking for some feedback and crits on my portfolio and any projects that I end up posting on here.

I'm an aspiring environment artist living in the UK and I am looking for my first job in the Game industry.

Bit of background: I have a masters degree in video game development (Gamer Camp at Birmingham City University) where I spent a year working in a professional studio environment working on real projects. More information can be found on my portfolio.

My online portfolio address is: stephanebaroux.weebly.com (also in my signature)

I would really appreciate any crits on how I could make this better and stand out more.

Thanks in advance :)

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  • steppan
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    steppan polycounter lvl 12
    I've just today decided to go and make a piece that I've wanted to do for a while now. The reason I hadn't done it earlier was for a few reasons, but now that I'm done with the Noob Challenge I'm thinking I might as well get started on it so I have something to go to when I'm not busy.

    So I am looking to model this awesome flying village

    54gmxz.jpg



    This is a quick collage of where I am at after a couple of hours (I had already done the breakdown a few weeks ago, so my approach may possibly change) Today I've done a low-level blockout. Will build on it and take it from there:

    11j9n50.png


    I know it's still early but if anybody has any suggestions or crits at any point please feel free to let me know.
  • steppan
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    steppan polycounter lvl 12
    So I've done a little bit more (not much) and the textures I'm using are purely place holder for the moment. Will be away for the weekend and have got a busy week next week so I'm not sure when I'm have another substantial update but will try to get as much done as I can and hopefully won't be too long

    2rpz9zt.png

    EDIT: I am using the concept as a rough guide, I don't plan to stick 100% to it
  • steppan
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    steppan polycounter lvl 12
    Been tough finding time the past week, but managed to get a little bit more done today.

    2pybwxl.png

    Quite a busy time right now, but hoping to pick up speed in the coming weeks
  • steppan
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    steppan polycounter lvl 12
    So it's been quite a while since I've got myself involved on this forum, working in retail around Christmas time really takes its toll on you (especially when working in a Gaming shop around new console launches :P )

    Anyway that is over and I can (finally) bring myself back to the wonderful world of 3D.

    First things first is to apply some changes to my portfolio pieces based on some feedback I got a couple of months back.
    I'm working on the 'Forgotten World' project, trying to take it even further. It's going pretty well but I've stumbled across some weird lighting issues:

    2vd4pkl.png

    if anybody can point me in the direction of what could be causing this problem it would be greatly appreciated.

    EDIT: I figured out where the problem stemmed from. I'd put the 'light source angle' for my dominantDirection at a high number a while back, and putting it back to a default setting solved the issue. :D
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